10-12-2021, 06:10 AM
(This post was last modified: 10-12-2021, 06:11 AM by unfunnyperson.)
Pretty much all mobility spells for wizards are incredibly overpowered and impossible to counter with wizards getting acid-proof hats. Here are a few ideas I have to hopefully make some of them less overpowered.
Phase shift
-reduce time of spell
-make wizard still visible while in phase shift so you can track them down
Teleport
-add an action 4 second bar that can be interrupted by being attacked or moved
Blink
-same as above but only interrupted by attacks and lasts 1 second instead.
Doppelganger
-make the spell release fake 8 wizards each going in random directions instead of being a copy of phase shift but slightly more confusing
Phase shift
-reduce time of spell
-make wizard still visible while in phase shift so you can track them down
Teleport
-add an action 4 second bar that can be interrupted by being attacked or moved
Blink
-same as above but only interrupted by attacks and lasts 1 second instead.
Doppelganger
-make the spell release fake 8 wizards each going in random directions instead of being a copy of phase shift but slightly more confusing