10-11-2021, 09:20 AM
(10-06-2021, 07:17 AM)Tywren Wrote:(10-03-2021, 07:59 AM)Leeanei Wrote: We have lots of content, but it's tough to expect to play for literally hundreds if not thousands of hours and not get bored of something.
Lots of content, but how accessible is that content?
I've seen rounds as a botanist where we spliced Glowing Lotus into all the plants and took out the lightbulbs turning the entire bay into a cool black light painting, but afaik Glowing Lotus is a guaranteed spawn on one map, and a maybe spawn on one or two more. Or what about fishing, if you're not on Oshan or Manta you might as well throw the rod into the fryer and eat it as a snack, because distortion rifts are a very uncommon, if not rare event, and space fishing is either bugged or has been removed. Moving beyond content that is map locked, you also have content that is highly time consuming, such as hatching top tier chickens like Phoenix; how is anyone supposed to get into that kind of content when, at least on Heisenbee, I've seen rounds wrap up in as little as 12 minutes?
light lotuses and other weird seeds are supposed to be uncommon, rng-based chance stuff, like loot from the various locked crates around the world. they really shouldn't be an ensured spawn anywhere imo, but so it goes
"rounds wrapping up in as little as 12 minutes" is normal when there are game modes that end instantly under some condition. not everything should or can be possible in every round, and that's part of how things are designed
Quote:I'm of the view that you shouldn't blame your players for playing the game that you have created and designed. Admin moderation is part of that, but as has been stated here already admin conversations are not a great way of dealing with someone power gaming every round. I'm also of the view that Main apathy isn't *that* bad. It can be bad sometimes but that's mainly in situations where security is dead/MIA and someone with a csaber pulls it out and starts wailing on someone near a few staffies or the geneticists. The staffies will probably run, the geneticists will probably not even notice.
i mean, easy to say, but this is a game where the butterfly effect is very real: changing or even slightly adjusting things can lead to cascading effects and outcomes that nobody anticipated. while some stuff is surely "designed", a lot of it just comes out of how the various components of this game interact
some of it really is just behavioral stuff, though. imagine playing someone in smash bros. who happen to be excellent at everything. sure, maybe they have fun curbstomping everyone with their skill, but nobody else is going to find that interesting. but at the same time we shouldn't just bash everything into the ground because one person happens to have figured out how to abuse it, they should just ideally realize they're making the game unfun for anyone else and stop being that way
unfortunately, as you know, people