10-04-2021, 06:14 PM
gonna agree with unsolved here, the baton is already very very powerful so i think it's fair to give the crew options to counter it.. (chairflips, combat defib, tableslamming)
there's a way to avoid chairflipping and other tactics -- attack from range, and use your taser instead of rushing towards someone who could potentially disarm you in a moment
there's a way to avoid chairflipping and other tactics -- attack from range, and use your taser instead of rushing towards someone who could potentially disarm you in a moment