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Who is the server made for now?
#39
hell i will:

- hulk being able to punch out r-walls
- nitro being outright removed
- hellburning and other buggy things being "fixed"
- things like the food synth being removed because one of its items gave you a buff
- ai law boards having tighter limits so you can't creatively write around them
- the entire genetics rework (though a lot of that was mitigated)

there are a few other things that i thought were funny that got "fixed", like having a full reagent container in you blocking things like ling stings


Quote:I think players these days have a much lower tolerance for damage to the station. Surviving to the point where you can get onto the shuttle is actually much easier than it used to be even if you spend the whole round wandering around hoping to bump into something murderous. Medical used to blow up all the time, now it does not. The nerfs to powergaming and abuse have made the rounds less interesting overall on Classic because nothing has been added that really fills that vacuum.

med still blows up plenty often in my experience

it's easier to survive in general for a few reasons. it's 4 10 in the morning and i should sleep but:

- crit on most servers instantly incapacitates you or makes you only able to crawl (no speaking or using anything)
- crit here often lets you stand up and move around, even in 'deep crit', based purely on rng. there are times you can be knocked down forever or get extremely lucky and stay upright
- atmos is a slow, laggy piece of shit that is nigh-impossible to fix in-game, necessitating it being relatively survivable for how easy it is to cause

re: "powergaming" being fixed, thats part of the problem imo. there are rounds where some stupid nutty level of chaos is cool and good, but the problem is there are certain people who run it into the ground. "how fast can i speedrun canbombs" or "what if i made a ttv every round juuuust in case" type shit. then the action is usually to remove the fast method or make them worse / less useful, rather than coercing (or forcing) the problem people to stop doing it constantly

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tbh i think a big part of it is also just a lack of things to do if you're dead. like i get that this is supposed to be a game about treachery and murder, but if you're dead (or god forbid, observe) you're likely just out in general.

i've been spending time on bee code lately and it's wild how much shit comes up constantly if people are competent. forget late join borgs, try ghost borgs. items that make station pets sentient, or even random events. imagine if george just suddenly became player-controlled and could speak. or other roles out in adventure areas or debris spawns

as an example, one round i died or observed or whatever. later, the exploration crew got a mission to retrieve a vip from a derelict station. ghosts could choose to play as that vip (it was otherwise an idle npc). a good chance to invent some quick backstory and get into the role of someone getting rescued that, ideally, doesn't diminish whoever killed the player's original character

like afterlife botany is neat, but there one of the derelicts spawns with a handful of inactive botanists, in the real actual not-vr round, and they can even be found if the mining team stumbles across it. that sort of thing is utterly foreign to goon but it does so much to keep the "welp i'm dead, time to log off" or "i should play super safe/boring because otherwise if i die i'm done for" thing from happening

idk. it's been a very eye opening experience to see how the environments and behaviors differ. some of it i definitely disilke (old-style crit) but a lot of things just improve the game for everyone


and re: "departments working together", it's not even really a contest. pretty much any department on goon could evaporate and nobody would notice other than maybe cargo. on beecode you really feel it if science, mining, or cargo aren't functional, and even the basic mood system gives the bar/chef/botanist a good reason to exist







to make another reply that will probably get merged, the main thing i've noticed is that goon doesnt really have a lot of depth. there are so many things that are simply impossible to construct or replicate

- atmos piping (not that you can really use it given FEA)
- conveyor belt systems (no corner pieces also hurts)
- solar panels
- smes units
- firelocks
- airlocks (other than rcd/mech scan)
- many other things that are only buildable if scanned by mechanics


i guess the biggest thing is that departments do not augment one another, they replace one another. there is absolutely nothing cargo can do to make e.g. robotics or medical's lives better other than supplying more medkits/chems/materials. there is nothing science can do for anyone other than make bombs, a handful of wacky heal chems, or (with luck) find a cool artifact. there is nothing mining can do other than provide ores, which generally never get used anywhere other than mining, and the critical materials (glass, metal, wire) can be bought cheaply anyway

meanwhile on other code science is constantly researching and enabling upgrades that improve the efficiency of other things, mining's ores are basically immediately available in any fab when brought back to the station, and cargo has specific bounties from most departments that give a ton of cash for buying stuff. chemistry can set up literal factories that produce smoke or pills. science can create nanites which can do all sorts of shit based on how much people use them

there's just no contest in depth, and that's before you get to the recent additions of fully constructible shuttles with fully-working done-at-runtime docking and randomly-generated derelict missions


e3: also power actually mattering. goonstation power is horrendously fucked up right now to the degree it largely doesn't matter at all




edit 2: and like, i get it, part of the reason is goon has always been about the classic experience where rp is fully optional and everyone is expected to be a drunken idiot who knows nothing about how their job works at best.


Messages In This Thread
Who is the server made for now? - by SRQ - 09-19-2021, 02:07 PM
RE: Who is the server made for now? - by Cal - 09-19-2021, 03:19 PM
RE: Who is the server made for now? - by KikiMofo - 09-19-2021, 05:58 PM
RE: Who is the server made for now? - by Cal - 09-19-2021, 08:26 PM
RE: Who is the server made for now? - by Ikea - 09-19-2021, 06:39 PM
RE: Who is the server made for now? - by SRQ - 09-19-2021, 09:17 PM
RE: Who is the server made for now? - by Mordent - 09-19-2021, 10:44 PM
RE: Who is the server made for now? - by Cal - 09-19-2021, 10:49 PM
RE: Who is the server made for now? - by kyle2143 - 09-19-2021, 10:50 PM
RE: Who is the server made for now? - by Roomba - 09-19-2021, 11:06 PM
RE: Who is the server made for now? - by SRQ - 09-20-2021, 12:43 AM
RE: Who is the server made for now? - by Cal - 09-20-2021, 06:12 AM
RE: Who is the server made for now? - by Cal - 09-20-2021, 05:16 PM
RE: Who is the server made for now? - by Xeram - 09-20-2021, 09:29 PM
RE: Who is the server made for now? - by KikiMofo - 09-21-2021, 08:45 AM
RE: Who is the server made for now? - by Zamujasa - 09-21-2021, 05:49 PM
RE: Who is the server made for now? - by gleb09 - 09-21-2021, 06:00 PM
RE: Who is the server made for now? - by ZeWaka - 09-26-2021, 06:16 PM
RE: Who is the server made for now? - by Cal - 10-02-2021, 01:58 PM
RE: Who is the server made for now? - by Tiresoup - 10-03-2021, 03:51 PM
RE: Who is the server made for now? - by Cal - 10-02-2021, 09:56 PM
RE: Who is the server made for now? - by Leeanei - 10-03-2021, 07:59 AM
RE: Who is the server made for now? - by Tywren - 10-06-2021, 07:17 AM
RE: Who is the server made for now? - by Zamujasa - 10-11-2021, 09:20 AM
RE: Who is the server made for now? - by phyvo - 10-03-2021, 09:49 AM
RE: Who is the server made for now? - by phyvo - 10-03-2021, 07:06 PM
RE: Who is the server made for now? - by Mordent - 10-03-2021, 08:19 PM
RE: Who is the server made for now? - by Zamujasa - 10-04-2021, 03:22 AM
RE: Who is the server made for now? - by Yellow - 10-04-2021, 09:49 PM
RE: Who is the server made for now? - by Zamujasa - 10-05-2021, 02:19 AM
RE: Who is the server made for now? - by Sov - 10-05-2021, 07:47 AM
RE: Who is the server made for now? - by Leeanei - 10-05-2021, 06:07 PM
RE: Who is the server made for now? - by Leeanei - 10-06-2021, 08:26 AM
RE: Who is the server made for now? - by Yellow - 10-06-2021, 10:15 AM
RE: Who is the server made for now? - by phyvo - 10-06-2021, 10:56 AM
RE: Who is the server made for now? - by Sov - 10-07-2021, 09:23 AM
RE: Who is the server made for now? - by Ikea - 10-07-2021, 04:38 PM
RE: Who is the server made for now? - by phyvo - 10-12-2021, 12:54 PM

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