10-01-2021, 12:36 PM
I don't personally like this suggestion as I think it's interesting how spy thief works *without* spies starting with a particularly lethal weapon. Bounties that essentially require murder at the start of the round are particularly hard, and this gives the round a sorta progression where, in theory, the violence/chaos ramps up as spies get better gear suited towards the more difficult bounties. Spies start out stealing minor things, and then as the round progresses they work up the ability to more reliably go for any bounty type.
I'm not against spies having starting items, but I think that spies starting with an exceptionally effective lethal gun runs counter to their design as antags that are meant to 'ramp up'.
I'm not against spies having starting items, but I think that spies starting with an exceptionally effective lethal gun runs counter to their design as antags that are meant to 'ramp up'.