09-30-2021, 11:29 AM
(This post was last modified: 09-30-2021, 11:32 AM by mbc. Edited 3 times in total.)
this defibrillator ability was added alongside a bunch of other weapon/tool changes, done with the intent of giving average crew jobs tools that were actually decent in a fight instead of trash/situational. Around this time we also saw buffs to previously-super-weak items like the circular saw, deconstruction device, gas tanks, etc.
if general opinion is that its too strong I would go pretty lightly on this one, do something like have it equally disarm the person using the defib at the same time as their target. Or have a longer action delay after the zap.
Or do that 2-hit idea NOOT suggested?? May require some other defib mechanics to be changed though, otherwise cooldown makes it impossible to do without 2 defibs.
since you seem unfamiliar with how it works, i do want to mention its not a "shock" in the electrical hazard sense, it's functionally a disarm with 100% hit rate and a long cooldown in-between attacks.
if general opinion is that its too strong I would go pretty lightly on this one, do something like have it equally disarm the person using the defib at the same time as their target. Or have a longer action delay after the zap.
Or do that 2-hit idea NOOT suggested?? May require some other defib mechanics to be changed though, otherwise cooldown makes it impossible to do without 2 defibs.
(09-30-2021, 09:50 AM)Lord Birb Wrote: wait, you can shock people with non-emagged defibs now?yeah it's been in the game for more than a year at this point.
what the fuck why the fuck no no no no no no
since you seem unfamiliar with how it works, i do want to mention its not a "shock" in the electrical hazard sense, it's functionally a disarm with 100% hit rate and a long cooldown in-between attacks.