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Chairflipping and combat timers
#1
There is an issue with chairflipping at the moment.

Deploying a chair, climbing on a chair, and flipping off a chair, are all on seperate timers. You can do all 3 in the space of a tenth of a second and instantly knockdown for (longer than you) about 2s.

How reasonable is it to think that someone can deploy a folding chair, climb up onto said chair, and flip off of it into someone in the space of a tenth of a second?

There needs to be a delay at some point in the equation, be it giving deploying chairs a .5s action time, or making a combat timer delay on climbing on chairs, and chairflipping,. Its really not interesting for newer security players to have someone stand beside you with a chair in their hand shoving you waiting for you to pull out a baton to retalliate to then have it removed from you in under a second because larry robust knows his keybinds.

Also, how can a man stood on a chair move it around? moving in unsecured chairs, be it wheely chairs or unscrewed normal chairs, should need you to be help-buckled rather than flip buckled. You can scoot wih your feet whilst sat on a chair, but you cant really move a chair by yourself whilst stood with both feet on it, can you?
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Messages In This Thread
Chairflipping and combat timers - by NOOT - 09-30-2021, 04:08 AM
RE: Chairflipping and combat timers - by mbc - 09-30-2021, 11:20 AM
RE: Chairflipping and combat timers - by Cal - 09-30-2021, 12:51 PM
RE: Chairflipping and combat timers - by Mouse - 09-30-2021, 02:16 PM
RE: Chairflipping and combat timers - by BatElite - 09-30-2021, 02:41 PM
RE: Chairflipping and combat timers - by Chayot - 10-05-2021, 06:21 PM
RE: Chairflipping and combat timers - by Cal - 10-06-2021, 09:17 AM

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