09-20-2021, 12:43 AM
(This post was last modified: 09-20-2021, 12:48 AM by SRQ. Edited 2 times in total.)
Doesn't the fact you have such large scale player turnover signal something is rotten in the state of Denmark to begin with? The way I see it, Goonstation is watering down everything that made it interesting and that nurtured the original community to begin with.
I don't see anybody I remember from years ago, just a constant ever-shifting bunch of new faces. Why is growing the player base the most important aspect? I remember when this place was happy to have 50 people on at a time, and then found the sudden doubling of that funny. So what if people server hop or we don't have as many people, why is this an inherently valuable metric?
I can absolutely accept the loss of ass day, even though I will forever disagree with it. It's the smaller things, the constant cuts and nerfs and reversals, that really detract from what it has been and could be. If it's found a new balance that's not what I'm looking for then all I can do is lament the loss of what I once had.
I do also think there's you know, some better ways to community incoming changes. Don't tell me about any PR or GitHub that's atrociously deep for a regular player. Just post up a hyperlink to a thread, or mention that a change is planned and link to the discord. Give players that just _play_ some way to know things are happening, instead of them only showing up one day and it's too late and already done.
By not doing so you are implicitly creating selection bias by only having players invested enough in these changes also be the only ones giving input on whether they're good ideas or not. There were a ton of people actually in game surprised by the new icons, and who disliked them. None of these people had any idea what was happening and certainly weren't asked- why was there no trial period? Why were we never told it would be a thing, and simply expected to keep track of pull requests? To me, it feels, Goonstation isn't for the players- it's for the coders.
It's the death of pathology, the nerfing of the taser, the nerfing of the Borg soundbox and such that really put me off coming back, because every time I do the experience is less than it was before. I started taking security seriously again only to be nerfed into complete uselessness by a change imposed on me. There's no reason for me to invest as I once did, or even keep coming back- I like my memories of how it was more than how it is.
You can definitely say this is just a problem with myself, and things have evolved past me, but as I said before I care enough about what I had to want to speak up when I see it slipping away. Ultimately all I see is a special space in a neat game slowly crippling what once made it special chasing ephemeral delusions of popularity, and burning itself away until it will become nothing.
I don't see anybody I remember from years ago, just a constant ever-shifting bunch of new faces. Why is growing the player base the most important aspect? I remember when this place was happy to have 50 people on at a time, and then found the sudden doubling of that funny. So what if people server hop or we don't have as many people, why is this an inherently valuable metric?
I can absolutely accept the loss of ass day, even though I will forever disagree with it. It's the smaller things, the constant cuts and nerfs and reversals, that really detract from what it has been and could be. If it's found a new balance that's not what I'm looking for then all I can do is lament the loss of what I once had.
I do also think there's you know, some better ways to community incoming changes. Don't tell me about any PR or GitHub that's atrociously deep for a regular player. Just post up a hyperlink to a thread, or mention that a change is planned and link to the discord. Give players that just _play_ some way to know things are happening, instead of them only showing up one day and it's too late and already done.
By not doing so you are implicitly creating selection bias by only having players invested enough in these changes also be the only ones giving input on whether they're good ideas or not. There were a ton of people actually in game surprised by the new icons, and who disliked them. None of these people had any idea what was happening and certainly weren't asked- why was there no trial period? Why were we never told it would be a thing, and simply expected to keep track of pull requests? To me, it feels, Goonstation isn't for the players- it's for the coders.
It's the death of pathology, the nerfing of the taser, the nerfing of the Borg soundbox and such that really put me off coming back, because every time I do the experience is less than it was before. I started taking security seriously again only to be nerfed into complete uselessness by a change imposed on me. There's no reason for me to invest as I once did, or even keep coming back- I like my memories of how it was more than how it is.
You can definitely say this is just a problem with myself, and things have evolved past me, but as I said before I care enough about what I had to want to speak up when I see it slipping away. Ultimately all I see is a special space in a neat game slowly crippling what once made it special chasing ephemeral delusions of popularity, and burning itself away until it will become nothing.