09-19-2021, 10:50 PM
(This post was last modified: 09-19-2021, 11:00 PM by kyle2143. Edited 3 times in total.)
Allow me to offer an admin perspective on some of the things here. To start out, why did we removed ass day/jam? I don't remember everything exactly, but we didn't remove it so as to cater to the demands of a vocal group of players who hated it or bend over backwards to appease someone.
I suppose there were two reasons as to why it was removed:
(1) As a general stance, the administration likes people to play the game. A majority of players disliked it and showed their dislike by not bothering to play on that day. Yeah I suppose it was a pretty unique event for the server that changes core gameplay, but its uniqueness didn't really carry it since it was once a month, and only a small minority of players really would play it as often as most players would play a regular game.
As for ass jam. The project was good in theory, but required way way way too much work to maintain an event that runs once a month, and that most players don't like.
(2) Many admins just didn't enjoy dealing with ass day. I forget if we voted to remove ass day or not so idk how many, but my general impression was that we were pretty bored with it. We probably did though and I just forget. We tried to use it as an "admin event day" for a while I think, but that was hard to do because ass day lasts for 24 hours and you can't really fill that whole time slot with fun events every single month. 1 day a month is pretty frequent after all.
I think we did discuss doing it every friday the 13th or something instead, but we just never followed through because of a lack of interest by anyone to do so. I think that such a thing might work to bring it back. Cause the biggest problem with Ass Day IMO was that it was so frequent, and lasted a full 24 hours, when most people could only stomach a couple rounds of it. Now that I think about it, I think we did add an "ass day" mode that an admin could press to give a round ass day rules and there might have been a pitch to make ass day rules only run for like every other round on ass day so as to not run it into the ground.
Might still do, nothing is set in stone after all. There just has to be a want for it.
As for this big taser nerf you mentioned a couple times, I've got no clue what you're talking about there. My best guess is a change a few months ago that capped the stun time a taser could stun for to about 4-5 seconds iirc.
Which does sound like a big nerf to sec until you change your playstyle slightly from "tase em from afar, then pointblank, then cuff" to "tase from afar, then stun baton/flash/pin then cuff". Adds a bit more nuance imo and makes sec a bit safer since you need more than just a taser to 100% garantee stun/cuff someone.
I've got no comment on the pathology removal except that I never particularly found pathology fun and that it was 99% of the time either completely irrelevant to the round or a round ender based on if someone who knew how to do path was an antagonist had the inclination to use it.
And yeah. I guess we have moved away from the things that just let players instantly kill/permastun people with no effort, there is something to be said for a gameplay mechanic of dying easily, I think that's still there for the most part it just takes a bit longer or allows for you to save yourself with prepatation or friends.
I'm not sure what other features you're referring to as having been removed from the game though. Personally I am pretty against simple deletions of features before any attempt has been made at fixing it.
I suppose there were two reasons as to why it was removed:
(1) As a general stance, the administration likes people to play the game. A majority of players disliked it and showed their dislike by not bothering to play on that day. Yeah I suppose it was a pretty unique event for the server that changes core gameplay, but its uniqueness didn't really carry it since it was once a month, and only a small minority of players really would play it as often as most players would play a regular game.
As for ass jam. The project was good in theory, but required way way way too much work to maintain an event that runs once a month, and that most players don't like.
(2) Many admins just didn't enjoy dealing with ass day. I forget if we voted to remove ass day or not so idk how many, but my general impression was that we were pretty bored with it. We probably did though and I just forget. We tried to use it as an "admin event day" for a while I think, but that was hard to do because ass day lasts for 24 hours and you can't really fill that whole time slot with fun events every single month. 1 day a month is pretty frequent after all.
I think we did discuss doing it every friday the 13th or something instead, but we just never followed through because of a lack of interest by anyone to do so. I think that such a thing might work to bring it back. Cause the biggest problem with Ass Day IMO was that it was so frequent, and lasted a full 24 hours, when most people could only stomach a couple rounds of it. Now that I think about it, I think we did add an "ass day" mode that an admin could press to give a round ass day rules and there might have been a pitch to make ass day rules only run for like every other round on ass day so as to not run it into the ground.
Might still do, nothing is set in stone after all. There just has to be a want for it.
As for this big taser nerf you mentioned a couple times, I've got no clue what you're talking about there. My best guess is a change a few months ago that capped the stun time a taser could stun for to about 4-5 seconds iirc.
Which does sound like a big nerf to sec until you change your playstyle slightly from "tase em from afar, then pointblank, then cuff" to "tase from afar, then stun baton/flash/pin then cuff". Adds a bit more nuance imo and makes sec a bit safer since you need more than just a taser to 100% garantee stun/cuff someone.
I've got no comment on the pathology removal except that I never particularly found pathology fun and that it was 99% of the time either completely irrelevant to the round or a round ender based on if someone who knew how to do path was an antagonist had the inclination to use it.
And yeah. I guess we have moved away from the things that just let players instantly kill/permastun people with no effort, there is something to be said for a gameplay mechanic of dying easily, I think that's still there for the most part it just takes a bit longer or allows for you to save yourself with prepatation or friends.
I'm not sure what other features you're referring to as having been removed from the game though. Personally I am pretty against simple deletions of features before any attempt has been made at fixing it.