09-04-2021, 05:43 PM
(09-04-2021, 10:04 AM)phyvo Wrote: If you consider /suicide /succumb to be an acceptable game design solution to the problem, then would you also be fine with all humans in radstorms being subject to the same treatment, that is, spending an inordinate amount of time helpless but not really dead unless they type /suicide /succumb? Because that's the implicit logic that you are using.
Not to comment on the merit of this idea or anything, but that scenario can occur multiple ways for humans, such as being stunned by N20 or having a sugar overdose.
My personal take is, if you're in that situation death is an option if you don't want to wait out having someone save you. Defaulting to death means taking away an option from players, actually giving them less freedom of choice.