09-03-2021, 07:56 PM
(This post was last modified: 09-03-2021, 08:00 PM by phyvo. Edited 3 times in total.
Edit Reason: clarity and activity
)
@THISISANICEGAME: I don't think you sound harsh, I think you just have no idea what I'm talking about. I am not asking for rad storms to be "removed". I am asserting that when a critter player is exposed to a rad storm (for whatever reason), their next 10-20 minutes of playing the game is hell. The rad storm does not kill the critter but it makes playing the game absolutely horrible. You know those people who try to automend themselves while they're in deep crit but they keep falling over? Trying to get myself meds was basically like that for 10+ minutes straight.
For the 10+ minutes after the rad storm ended I never got below Rad level 4 and I only got to 4 when I had Potassium Iodide in my system (which promptly jumped by up to 5 afterwards because of the radiation mutation). This means that I was almost constantly weakened and stunned by radiation sickness. I actually successfully got mutadone pills several times. But mutadone simply could not keep up with the new mutations. At that level of radiation it does not remove them faster than radiation adds them.
So there was no simple solution and I struggled to do anything at all. I realized that Pent Acid was the only way I'd be able to get the rads under control but it took me so long to do the most basic of actions that, finally, I died before I could finish it (although if I had realized how close I was to death I could have prevented it with styptic). The point is that whole process took an inordinate amount of time because of how handicapped I was.
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TLDR: There is a reason why when humans get caught out in the rad storm we just kill them. Because killing is a sensible consequence and playing a dying person who can barely do anything for more than 2 minutes is not fun for anyone. As a player, I can keep in mind in the future how to avoid getting stuck where I cannot find cover (yes, I know what lockers and chutes are). "get gud", whatever, I can do that. But that doesn't mean that this aspect of rad storms on critters is not flawed. Under no circumstance should players get stuck in a handicapped not-quite-dead state for 10 minutes like I was. Basic medicine did not help.
@Rilor: Critters are not immune to TOX. I've been killed by TOX plenty of times via miasma and chems. Unless that is another thing that changed since I came back.
For the 10+ minutes after the rad storm ended I never got below Rad level 4 and I only got to 4 when I had Potassium Iodide in my system (which promptly jumped by up to 5 afterwards because of the radiation mutation). This means that I was almost constantly weakened and stunned by radiation sickness. I actually successfully got mutadone pills several times. But mutadone simply could not keep up with the new mutations. At that level of radiation it does not remove them faster than radiation adds them.
So there was no simple solution and I struggled to do anything at all. I realized that Pent Acid was the only way I'd be able to get the rads under control but it took me so long to do the most basic of actions that, finally, I died before I could finish it (although if I had realized how close I was to death I could have prevented it with styptic). The point is that whole process took an inordinate amount of time because of how handicapped I was.
-------
TLDR: There is a reason why when humans get caught out in the rad storm we just kill them. Because killing is a sensible consequence and playing a dying person who can barely do anything for more than 2 minutes is not fun for anyone. As a player, I can keep in mind in the future how to avoid getting stuck where I cannot find cover (yes, I know what lockers and chutes are). "get gud", whatever, I can do that. But that doesn't mean that this aspect of rad storms on critters is not flawed. Under no circumstance should players get stuck in a handicapped not-quite-dead state for 10 minutes like I was. Basic medicine did not help.
@Rilor: Critters are not immune to TOX. I've been killed by TOX plenty of times via miasma and chems. Unless that is another thing that changed since I came back.