09-02-2021, 11:36 AM
(This post was last modified: 09-02-2021, 11:37 AM by Flourish. Edited 1 time in total.)
I am also not a fan of most of these augments are combat based. It seems like they'll just get rushed and used by more experienced players (like how cyberorgans are) when they know they'll be getting in a lot of scuffles, and won't have much use otherwise.
More importantly, I think it's crucial that these augments can be clearly identified by the common crewmember. I am already not a fan of how "invisible" things like cyberorgans or certain genetic powers are, and I really don't want to add onto that with a new class of items.
More importantly, I think it's crucial that these augments can be clearly identified by the common crewmember. I am already not a fan of how "invisible" things like cyberorgans or certain genetic powers are, and I really don't want to add onto that with a new class of items.