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Adds a new robotics category/organ, Augmentations!
#6
batelite summed up a lot of my feelings. I really, really like the concept of performance-enhancing roboticist augmentations, but I think the initial selection is quite scarce (and honestly don't seem worth the negatives in a lot of instances).

Contrast them to a lot of cyberorgans. Give the miner a cyberappendix so the chemical drip fixes up their various scrapes. Give the chef cyberlungs so they can breathe in their hypoxic freezer. Give the staffie overclocked intestines so they can properly experience The Monster, then give them a cyberheart to ward off the inevitable cardiac failure.

There's plenty of reasons you'd want cyberorgans just to improve your quality of life, although the problem with organs is that you're stuck theming around the purpose that organ normally serves. Augmentations get around this, which is brilliant! But.... then they're just all weird combat effectiveness perks. Stun resist, notably, is exclusively useful for combat situations while making you totally inept at combat due to random knockdown. Pain Reducer seems like it's not worth the largely silent death clock it puts on you, either.  That just leaves Stamina Enhancer, which I would say could be useful for sprinting around the station, but even that's not true because your regen is crippled. I just don't get it...
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RE: Adds a new robotics category/organ, Augmentations! - by cyberTripping - 08-29-2021, 04:43 AM

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