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Adds a new robotics category/organ, Augmentations!
#1
[Balance] [Feature]
## About the PR
This PR adds a new type of organ for robotics to play around with, Augmentations.
Fundamentally, Augmentations are meant to be a risk/reward type system, with them giving an upside, along with some form of a downside.
TThey can be installed in a person by: Get them in surgery mode, use a saw on help intent on head, then use a scalpel on help intent on head, then install the module. To remove, follow the previous steps, except that you need to use surgical scissors after the saw + scalpelling.

Augmentations Added:
Note: Stun Resist Augment used to be here, it got axed, I wasn't really happy with it at all.

- Pain Reducer: The user gets a permanent -35 health deficiency adjustment, meaning they will take an extra 35 damage before starting to be slowed from pain. (Salicylic does -25, morphine -60) However, the cost is that the user is completely unaware of their own health, meaning the indicator in the top right gives no information on your health. On being destroyed, the health deficiency adjustment becomes +45, meaning the user will be as slow as if they had only 55 health remaining. In addition, the Pain Reducer reverses in pain levels as well, where now you have a chance to be paralyzed for a short time on taking damage, the chance scales with damage.
Can be produced at a robotics fabricator, cost is: 8 Cry-2, 5 Met-2, 5 Con-2, 3 Ins-1, 5 uqill.

- Stamina Enhancer: The user gets +200 maximum stamina, at the cost of -6 stamina regen and -20 max health. When destroyed, the stamina bonus is lost, and the now-faulty Augmentation thinks you're in the negative for stamina, continuously producing bath salts and methamphetamine endlessly, at the cost of your blood. Needless to say, it will be very lethal very quickly.
Can be produced at a robotics fabricator, cost is: 15 Cry-2, 5 Met-2, 5 Con-2, 8 Ins-1, 5 plasmastone.

- Wireless Interactor: The user gains the ability to interact with objects at range, akin to cyborgs. However, there are some caveats with this. They can only interact with objects, so no remotely attacking mobs, and items cannot be touched, so remotely picking up items won't work either. The downside of this augmentation is that, like borgs, The user gains a form of flash vulnerability. When flashed, you take 25 stamina damage regardless of if you're flash-proof or not, along with to any additional stamina damage/disorient from the flash itself. In addition, your ranged interaction abilities are disabled for 15 seconds after being flashed, and finally, the augment takes 10 damage each time it's flashed. On breaking, the ranged touch is disabled, the flash stamina damage is upped to 40, and nanomachines are leaked into the user at 0.5u / life cycle.
Can be produced at a robotics fabricator, cost is: 8 Cry-2, 5 Met-2, 5 Con-2, 3 Ins-1, 10 telecrystal.

- Surgery Assistant: The user gains a slightly better version of the Medical Training trait for surgery, in addition to having an Organ Ability allowing them to get a guide to any surgery. The guide will tell someone the steps to remove whatever organ they chose, waiting for them to complete the current step before giving them the next. All in all, this is meant to be a good Augment for doctors, and especially new ones. The downside of this Augment is that you are completely unable of doing self surgery (suturing excluded). When the Augment is destroyed, you will also be unable to do surgery with less-than capable tools (glass shard instead of scalpel, plastic fork instead of saw, and so on).
Can be produced at a robotics fabricator, cost is: 7 Cry-1, 5 Met-2, 5 Con-2, 3 Ins-1, 5 cobryl.

- Neural Jack: Traitor roboticist 7 TC item. The user gets a pile of buffs and abilities, as detailed below. (Absolutely not a Matrix reference)
  - Passive: You can parry attacks while blocking, meaning that the attacker will be shoved to the ground with 4 seconds of knockdown. The odds of a parry happening start at 20% per attack (an extra 10% is added for unarmed attacks), and increases by 7.5% for each attack not parried while blocking. The parry chance decays at 2.5% per life loop, and is reset to 20% on a successful parry.
  - Passive: You have a better version of Matrix Flopout, giving you 0.5 seconds of bullet dodging when flipping at a 12.5 stamina cost.
  - Passive: Your kicks do an extra 2 damage.
  - Passive: You gain an extra 50 stamina, and +5 stamina regen. (Iffy about this one, but testing shows that you lose most of your stamina pretty quickly)
  - Ability: You can execute powerful "combo" attacks based on what intents you attack someone with. The "combo" list decays after 10 seconds, or a switch of targets.
      - Heavy Punch: Grab -> Harm, send someone back 3 tiles, dealing around 15 brute damage, and stunning them for 2 seconds.
      - Leg Sweep: Grab -> Disarm -> Harm, knock a person onto the ground for 7 seconds, then staggering them for 4 seconds once they get up.
      - Rapid Kick: Harm -> Harm -> Disarm -> Disarm, kick a person 4 times for 12 damage per kick, before applying a 2 second stun.
      -  Fling Pin: Grab -> Grab -> Disarm -> Harm, you and the target go 3 tiles in the direction you were hitting them, before the user instantly locks them in a pin.
      The above 4, along with a way to enable/disable combos, are in a pair of organ abilities attached to the Neural Jack.
      On being destroyed (The Neural Jack only takes 10 damage from EMPs), the combo abilities and parrying are disabled, the stamina boosts are removed, and the Neural Jack will leak 2 welding fuel, 2 lithium, and 2 uranium per life loop into the body, in addition to any further EMPs adding an extra 10 of each.

## Why's this needed? 
It'd be nice for robotics to have more voluntary organs they can shove into people, possibly giving them some business once in a while. In addition, it provides yet another sink for materials, requiring cooperation from mining, especially on the front of getting electrum. Also, it gives the player some agency in how they want to modify their character, if at all, unlike regular (cyber)organs.

I'll most likely be updating the github PR more often than here, but I'll still try to update here as well. In addition, if anyone has ideas for new Augmentations, I'd love to hear them.
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Adds a new robotics category/organ, Augmentations! - by Zonespace - 08-28-2021, 02:36 PM

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