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Hunter - Thoughts and ideas
#1
Question 
Current gear:

Space Cowboy Boots - Galoshes, acid proof
Trophy Belt - Fannypack equivalent
Laser Rifle - 35 BURN, recharging
Hunter Mask - Gas mask, voice changer, syndicate thermal vision, acid proof.
Hunter Suit - Acid proof
Hunting Spear - Syndicate butcher knife with better stats and no butchering. 28 damage, 35 thrown.
Cloaking Device - Syndicate device
Microbomb Implant - Double microbomb.

Current bonuses:

250 Max Stamina and 20 Stamina Regeneration
Punches do 7-14 BRUTE
Break handcuffs
Tear open doors


Weakness:

Stuns
Toxins
AI spying on you constantly
HoS + Detective thermal vision
No abilities

How they currently play:

You start as a regular staff assistant with the ability to call in equipment and an ID card. Using this suddenly transforms you into a Hunter with gear.
At this point you probably lurk around in cloak as being seen will result in radio call out and the AI tracking you. The spear is quite effective at dealing with lone players and the laser gun will scare off general crew.

Thoughts

The hunter has a bunch of neat gear and an interesting scoring mechanic. They can effectively pick people off one on one and stalk targets with their cloak.
However, playing them isn't always as simple as it sounds. If the hunter is wearing their gear they are extremely obvious to anyone who can see them and their laser rifle is very loud. If the AI starts following them and thermals get deployed by sec it can go south very quickly for the hunter as they stand out as much as a werewolf.

I'd argue it's actually worse for a hunter to start by getting their gear. A better strategy is to remain human and steal access/commit sabotage like a sleeper agent, then use the gear either for a Get Out Of Jail card or to go loud once you feel comfortable.

Ideas

Resprite belt, resprite gun, ability icons.

1. Remove human form and gear claim
Allowing the hunter to run around as a human and then suddenly race change and acquire a whole bunch of gear on the spot is weird and combines two different antagonist styles into one. This rewards them acting more like a sleeper with a get out of jail button that no-one can see coming.
Hunters should just start in their race and gear, I'm not sure how best to handle this but we could start them in a random maintenance area.

2. Reward skull trophies
Trophies are an interesting unique mechanic and it would be good to encourage interacting with it. Considering the predator already comes loaded down with gear I don't really know what could be done other than removing some of their starting passives, gear or gear upgrades until they acquire some points which is effectively a nerf.

3. Reduce potential to be a loot pinata
The hunter is carrying a butcher knife, syndicate thermals, cloak and laser gun. If they are disarmed or manage to get looted without their microbomb exploding this is quite a lot of loot to steal. I'm not fond of antags acting as a potential pay out. The equipment could be linked to mutant race or training (like how chaplain training works) to make it less effective/functional, for example the cloaker wouldn't be compatible with human biology or you aren't experienced with the spear so it loses it's stun.

4. Remove backpack, stop spear fitting in pocket (wtf), allow spear on back.
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Messages In This Thread
Hunter - Thoughts and ideas - by Katzen - 08-26-2021, 05:50 AM
RE: Hunter - Thoughts and ideas - by Frank_Stein - 08-26-2021, 08:39 AM
RE: Hunter - Thoughts and ideas - by Mouse - 08-26-2021, 12:13 PM
RE: Hunter - Thoughts and ideas - by Katzen - 08-26-2021, 01:31 PM
RE: Hunter - Thoughts and ideas - by Katzen - 08-27-2021, 12:23 AM
RE: Hunter - Thoughts and ideas - by Ikea - 08-28-2021, 02:29 PM
RE: Hunter - Thoughts and ideas - by Katzen - 08-29-2021, 03:50 AM
RE: Hunter - Thoughts and ideas - by Mouse - 08-29-2021, 06:38 PM
RE: Hunter - Thoughts and ideas - by Frank_Stein - 08-29-2021, 07:36 PM
RE: Hunter - Thoughts and ideas - by Lady Birb - 08-29-2021, 07:42 PM
RE: Hunter - Thoughts and ideas - by Katzen - 08-30-2021, 03:39 AM

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