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What's with the automender change?
#5
It seems like, for a while now, they've been trying to solve this critical, near-dead player-zombies problem.

Players who are mortally wounded, like -400% HP, and still fighting on. (I've seen even -800% still alive, before)
They've decreased the Life Loop (?) to as low as -200% to try to mitigate this. Thankfully it was raised again as too many were dying too quickly.

Do you know how often players reach -300% HP, pull out an automender and just heal themselves back to full health??
Rampagers who carry boxes of automenders because it's the cheesiest, space-effective way to heal yourself?

Now, if you want one you have to be a doctor, or kill one. (Of course you could make them if you get the mats)
I think this is great.
Sad for any doctor that has his stolen or lost.
Easy healing, it seems they've long been moving away from. (Automenders used to heal with greater proficiency.*)

Aside from that, as you may know, there are methods that are effective at healing which don't require automenders.

I agree with the changes overall, it's interesting.
Have you, as an experienced player, found that not having automenders has been detrimental to your gameplay experience, or ability to keep your player healthy?
Personally, I haven't.

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Worded a sentence better. Removed a comma.
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Messages In This Thread
What's with the automender change? - by Romayne - 08-21-2021, 12:04 PM
RE: What's with the automender change? - by Chayot - 08-21-2021, 12:19 PM
RE: What's with the automender change? - by Ikea - 08-21-2021, 05:19 PM

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