what if powersinks had more effects than draining power and eventually exploding? Maybe lengthening the drain time and causing other disruptive effects while it's going?
like apc zaps, randomly opening and closing doors, lights flickering or exploding at random, stuff like that. It'd make it go from something that goes unnoticed until it's too late for anyone to put in the effort of fixing it to something that makes the round more interesting, and raises questions like "Is the AI doing that?" "Is the engine hotwired?" - and randomly opening and closing doors could have interesting extra outcomes like "oh shit, the brig doors are open and the crimers can escape"
also a smes idea - emag smes's to overload them and let them output power at much higher levels, making a sort of hotwire at the point of the battery. Or reduce output to negative levels(like the ptl), and drain power to charge the smes! No explosion, of course, and easily reparable, but fun!
like apc zaps, randomly opening and closing doors, lights flickering or exploding at random, stuff like that. It'd make it go from something that goes unnoticed until it's too late for anyone to put in the effort of fixing it to something that makes the round more interesting, and raises questions like "Is the AI doing that?" "Is the engine hotwired?" - and randomly opening and closing doors could have interesting extra outcomes like "oh shit, the brig doors are open and the crimers can escape"
also a smes idea - emag smes's to overload them and let them output power at much higher levels, making a sort of hotwire at the point of the battery. Or reduce output to negative levels(like the ptl), and drain power to charge the smes! No explosion, of course, and easily reparable, but fun!