07-27-2021, 03:05 PM
(07-27-2021, 11:55 AM)Eagletanker Wrote:(07-27-2021, 10:36 AM)coolvape Wrote: it's silly that powersinks are considered round-ending and the shuttle gets called as a result of them reasonably oftenNot even that, when it happens you just switch out APC batteries. More fun ways for power management and SMES are good and should be absolutely done
not only can they be countered by increased power output(from SMES's or hotwiring) but the only real problem they cause is apcs turn off and don't automatically turn back on and that just requires manually walking around to fix the apcs. not exactly a huge deal but it turns into "oh we gotta call the shuttle now because the lights are off "
agreed, smes's areĀ currently so set and forget, or in the case of solars "hotwire and ignore", that it's dull.
I've tried to do "Active smes management"(adjusting inputs and outputs based on current power generation) for solars as an ai on say, cog1, but it's not super fun in addition to being completely pointless, since setting and forgetting will handle all the poeeer the station could ever use and more. It'd be interesting if engineers could manually allocate more power to various sections of the station as needed.
the only real power sink on the station are fabs(mostly just for QM, and wholly solved by 1 local gen) and the science teleporter. Maybe if more things on the station drew more power it'd make more sense?
Things that could be sensible to draw more power than they do imo:
-airlocks
-pod bay doors
-mineral magnet
-turrets
-cloning pods
-genetics pods
If things drew more power having more finicky and manually run power distribution could be a lot more interesting than the current situation