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Nullification Genes are not compatible with one another
#50
(07-26-2021, 03:21 PM)Ikea Wrote: I mean I did say confront sec, not confront a sec off, this isnt me like, plotting against you, this is just not me communicating greatly. Like I guess sure I could use a gun, but like, is that good design? The majority of ranged weapons can be situationally hard countered by something thats just dependent heavily on 2 people. Like, if we're designing it to where, oh actually energy weapons can just randomly be useless lol, I dont think thats good design. Like, hard counters can work, see sunglasses and flashes, but like those are consistent, you can reasonably know who has them and plan flash usage accordingly. If someone has thermal resistance or not mostly just relies on if someone is doing something. idk if like, lasers need to have this downside of, actually rng says fuck you theyre now useless in this scenario, why?? Like, idk should we just replace the laser rifle that predator gets (which keep in mind is the primary weapon of that antag) just because we want to design this game around things suddenly becoming useless. Like, that doesnt sit right with me.

To me if lasers needed a hard counter, why not make laser damage tied to the stat of fire resistance, that way people can reliably get fire resistance, and its something that you actively consider when using fire weaponry. Thermal resistance is rarely in play in a round, so you cant really account for it, but if its tied for fire resistance, you can always expect that there'd be some people trying to counterplay you. (Note I dont think tying it to fire resistance would really be good, it doesnt seem like itd add anything to the game.)

I'm sorry but there are multiple things I need to point out. Firstly, can't you just wear a gas/skull mask to hide the fact you have sunglasses on? I mean, it's rather unintuitive to examine every single target ya wanna kill right, and after all, they might use the "cognitive haze" mutation to not even let you see. Also, doesn't thermal resistance cause you to have a red and blue overlay on your sprite for people to recognize you have that mutation? 

But most importantly, I remember some GUY in ooc chat saying Goon, but honestly most ss13 servers, is about learning to laugh instead of getting mad. THIS DOESNT MEAN IGNORING GREIFING BEHAVIOR, but it does mean not getting to bummed out when you inevitably die due to an antag who pulls a c-saber right behind you, or when you get hounded by all of sec. Sometimes, you just gotta take the L and live with it. I'm not sure if everyone's gonna get on board when your thought process would imply macro bombs, c-sabers, microbombs, ling neurosting, vamp flashes, and others are all subject to a nerfing. LIKE, I know antags are supposed to have an inherent advantage against the crew, but 90% of the time, if the antags aren't stupid, THEY WIN IMMEDIATELY against any crew member with thier equipment. Having genetic immunities isn't much of a counter against a fucking c-saber, katana, shotgun, predator revolver, or a fucking explosion they dont even know about that can insta gibb them when you die! In fact, i think getting killed on the shuttle because someone had a macrobomb implant needs more attention than if geneticists worked hard enough for half an hour and was generouse enough to share like 5-10 immunity mutations that made everyone's life easier. The most important uses of anaerobic resperation, thermal immunity, or antitoxin production were when someone vacuumed half the station, created a plasma fire or tried to get an easy meal as a ling. 

Overall, I'm not suggesting there be no changes EVER, but this one does sure seem to on the less important side. And Ikea, I didn't get what your hard counter to lazers was, did ya mean tieing the thermal resistant mutation to your fire-resistant stat affected by clothes? Solely because you can see if your laser-based weapons would deal damage to them? I'm pretty sure thermal immunity has a visible overlay for you to discern. Also, your hypotheticals like disarming a sec with SMEs from has a sec baton or fighting sec officers with a laser gun doesn't seem to be that much of a reoccurring balance issue honestly. But I don't actually have a problem with lasers being able to do damage to people with thermal immunity, purely because it's kinda silly for such a dangerous-looking projectile to do no damage at all.

By the way, when did anyone ever care about Goon's game design, I thought it was supposed to be this niche game ran on a niche group of people who never really cared about striving for perfection.
Edit;
its kinda embarrassing seeing how people already addressed some of my points while i was writing this.
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RE: Nullification Genes are not compatible with one another - by Aligote - 07-26-2021, 04:50 PM

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