07-26-2021, 03:43 PM
(This post was last modified: 07-26-2021, 03:49 PM by TDHooligan. Edited 3 times in total.)
i dunno, you're arguing "the genetics spent 30 minutes to be immune to these one or two things i solely built into over a round" but it's 30 minutes into the round - you've had plenty of time to prepare something other than fire bombs, lasers and spacings. especially if your M.O is 'kill genetics'
if they play solely selfishly, genetic abominations will, at most, be three people over a round. if not, you're likely just as able to get their mutations from the gene booth.
but the guy who glows red? he's immune. you know that already. and the guy next to him who isn't glowing? he's not immune, might be wearing a bit of armor but that's just an extra shot.
if they play solely selfishly, genetic abominations will, at most, be three people over a round. if not, you're likely just as able to get their mutations from the gene booth.
Quote:I could use a gun, but like, is that good design?yes. you could also use literally any other weapon, ranged or not. like riot shotguns, tasers, stun grenades... the good design is that there is a diverse set of challenges for you to overcome, if you're dead set on killing geneticists for some reason, come prepared for it. this way you don't just grab a laser gun and spray down everyone unimpeded by all but sec.
Quote:The majority of ranged weapons can be situationally hard countered...the majority of ranged weapons are kinetic/stun weapons, which are not countered by any of these.
Quote:...just randomly be...i think it needs to be stressed that this is not *randomly*, somebody specifically worked towards it. if half the station have it, they didnt 'randomly' get it, there was a deliberate effort from said genetics to give it to many people, and their efforts need payoff just like yours do.
Quote: sunglasses and flashes... you can reasonably know who has themin this hypothetical scenario where you *only* have access to a pretty niche part of the ranged arsenal, you can see clearly that fire immune folks glow red. and are generally geneticists. you do not need to attack them immediately once you see them, you could bugger off and steal a taser, or flashbang, not many geneticists in sunglasses you see. they're all watching their PC.
Quote:why not make laser damage tied to the stat of fire resistancebecause almost every piece of equipment has some level of fire resistance which would be hard to reasonably tell who would be immune. could you tell me what the thermal resistance of the clown's outfit is off the top of your head? how about the HoS wearing his cape? maybe the guy in a fireman's hat and a space suit? so on so forth.
but the guy who glows red? he's immune. you know that already. and the guy next to him who isn't glowing? he's not immune, might be wearing a bit of armor but that's just an extra shot.
(07-26-2021, 12:11 PM)Lord Birb Wrote: AI turret lethals and armory phasers.aye good point. i thought the phasers were removed but might not be. still, very uncommon stuff. traitors are still human after all