07-24-2021, 07:50 AM
(This post was last modified: 07-24-2021, 08:00 AM by Frank_Stein. Edited 2 times in total.)
(07-23-2021, 10:26 PM)Eagletanker Wrote:(07-23-2021, 10:55 AM)kyle2143 Wrote: This sounds like a job that could perhaps be encapsulated by the quartermaster. Or would fit into a Quartermaster's department if it existed as such.
Thought about this, but I think it’d be better as it’s own separate thing as it would require a lot of attention to along with memorisation of where ships are and what they are doing. Still under the chief engineer as is provides exotic materials for repairs and other gear (maybe even RCD ammo) and is part of the logistical spine of the engineers.
I think you might have a point.
Chief Engineer presides over, Mechanics, Mining, and Cargo
But I think there's a difference between the aspects of Engine and Station maintenance that Engineers and Mechanics fall under, and the Logistics and Commerce aspects of Cargo and Mining. While they're closely related, it's a different skill set.
Maybe this role would take a larger part in doing the planning of both what merchants QM was buying from and selling to, and what was being targeted by the mining magnet?