07-22-2021, 09:20 AM
Job idea if someone wants to try and make it
Job Name: Harbourmaster (on station maps only)
Job description: Director of traffic in the stations section of space, handling dockings, loadings, and unloadings of ships, which generate revenue and have the chance to give normally non renewable supplies to the station (rare clothing, cars, ect)
CoC: under the Chief Engineer, above Quatermasters
Job mechanics: Mostly done through a computer, they have to direct station traffic, which is done by keeping track of who is allowed to dock, who is in dock, and who is requesting to dock. They also can trigger merchant shuttles and later the Salvage float by event when I get around to finishing it. They then generate revenue via fuel costs and station tax/fees that are needed, which can fuel the station budget along with buying fuel resupplies, more docking space, stronger communication/ signal relays (which have to be installed by engineers!) automated unloading/loading of ships at a slower rate but not taking up dock space (maybe something to tie into AI/Borgs)
Traitor stuff would be calling in Syndie boarding shuttles, being able to redirect money into their account for evil stuff , maybe more stuff related to communications and signaling
Job Name: Harbourmaster (on station maps only)
Job description: Director of traffic in the stations section of space, handling dockings, loadings, and unloadings of ships, which generate revenue and have the chance to give normally non renewable supplies to the station (rare clothing, cars, ect)
CoC: under the Chief Engineer, above Quatermasters
Job mechanics: Mostly done through a computer, they have to direct station traffic, which is done by keeping track of who is allowed to dock, who is in dock, and who is requesting to dock. They also can trigger merchant shuttles and later the Salvage float by event when I get around to finishing it. They then generate revenue via fuel costs and station tax/fees that are needed, which can fuel the station budget along with buying fuel resupplies, more docking space, stronger communication/ signal relays (which have to be installed by engineers!) automated unloading/loading of ships at a slower rate but not taking up dock space (maybe something to tie into AI/Borgs)
Traitor stuff would be calling in Syndie boarding shuttles, being able to redirect money into their account for evil stuff , maybe more stuff related to communications and signaling