07-19-2021, 03:21 PM
3 seconds sounds like a lot for it across the board. That said, that still has a use case, even if it takes one away from it currently. If you still wanted to allpw it to be used in combat, I'd say 1 or 1.5 seconds would be a decent lower limit. This is assuming the action bar would be interrupted during movement, if not, then a 3 second timer could add some more unique fun. Like target a tile west of you, then runbeast for 3 seconds.
If the action bar would be interruptable by any action, then I think a proper solution would be to change artifacts such that there are randomly different types of cooldowns on each wand. For example have the action bar "cast time" and the time before next cast "cooldown time" scale inversely. So a 1 second cast time is paired with a 20 second cooldown. Or a 3 second cast time with a 10 second cooldown.
If the action bar would be interruptable by any action, then I think a proper solution would be to change artifacts such that there are randomly different types of cooldowns on each wand. For example have the action bar "cast time" and the time before next cast "cooldown time" scale inversely. So a 1 second cast time is paired with a 20 second cooldown. Or a 3 second cast time with a 10 second cooldown.