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disagreements about some recent balance changes
#34
not only is creating the second thread to hide your first responses in incredibly bad taste, and having jabs at provoking the admins behind it in your post further so, all of it is over some changes to things that are often painfully exploitable and/or used by botanists almost constantly, and while i'm not internal to the balance team, i have some educated guesses on their rationale that could perhaps slake your disagreements somewhat:

as a preface - you seem to consider time gating a wholly negative part of gameplay, yes, a small number of rounds end in 15~20 minutes and that is frustrating, but you have to realise every other department is time gated in some aspect owing to job complexity. botany is incredibly easy and not having time to perfect your botany murderplants is annoying but also a very real part of nukies' advantage, as having you throw ten exploding tomatoes is probably going to trump them fast.

Meth changes:
methnuts had practically become common knowledge. botany is already incredibly good at making very potent cure-all foods, with stomach absorption amplifying this effect by dodging overdoses. meth is a very powerful chem and the change targets two things:
1. preventing meth from having near-permanent uptime digesting insanely potent foods (though you can still smoke it forever, should you be willing to give up your mask slot and vomit all round)
2. requiring more splices to make such powerful plants less immediately available two minutes into the round.

Poison change:
hotboxes have practically plagued the server for a good while now. i'd say 2/3rds of the shuttles i've been on have been hotboxed. curare is *incredibly* strong. it permastuns as fast as a sleepypen, it penetrates skin and it takes 10 units to crit someone.
i do agree that the response on the sulfonal pull comes off as a bit rude and could do with at least some rationale being given- but histamine is significantly more interesting than sulfonal, which is arguably the least interesting poison in the game, while histamine has a fun combination with the fairly large number of folk taking the hyperallergic trait.

watermelon juice:
if you aren't aware the odds of getting a gene strain by infusing unstable mutagen is 30%. it really isnt hard to get hyperaquicity in less than a minute. funnily enough lettuce is also closer to onions (splice enabler) and bananas than watermelons. the comparative ease of exploding bananas really didnt encourage any sort of experimentation either - a good % of botanists dont even know about gene strains, and people will probably even learn about them through tutelage in making the explosive bananas of the future.

erebite removal:
it's slow but it is also a literally effortless source of erebite that only gets faster and gains more yield later into the round, compared to mining which requires actual effort

acid:
still delivers fat BURN damage, the whole point of the acid change was to do exactly what you're complaining about - rather than having their round end immediately because assistant McPubbie made two glasses of red hot fluoro, they take fat damage and have to retreat, be it to replace their hat or heal. it's not like wizards carry infinite hats.

win condition rounds:
was there a change made to these? nukie and revs have always ended like that. just how it is. better than half the people who've been murdered participating in a heated revolution waiting in deadchat for 30 minutes so you can futz away with your money tree silently or whatever. they're short so you can get in and get yourself/others dead without having to wait 60 minutes.

crusher not being instant:
personally not actually witnessed this change, or if you can even be saved in it. though instantly and reliably being removed from the game with no hope of cloning is a bit sad.

light lotus having luminol
omnizine is a powerful chemical (which is why it has no recipe) and you can easily get a light lotus in 30 seconds of roundstart. be it through one of your botanists' two job reward seeds or one of the set debris spawns. while luminol is useless it's better than having omnizine on tap every round
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RE: disagreements about some recent balance changes - by TDHooligan - 07-19-2021, 03:27 AM

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