07-16-2021, 06:56 PM
(This post was last modified: 07-16-2021, 06:59 PM by phyvo. Edited 1 time in total.)
I don't think alarm wires will be effective by themselves because any decent door hacker works on a test door first and so will only cut and pulse the wires that don't trigger the alert.
I don't like the idea of every door being a unique hack. I don't want to play a game for literally every door where I pulse every wire starting from the top because there is no strategy to deal with the RNG besides trial and error. The current system is "decent" only because the number of times you play that game is limited.
On the other hand I do think a limited form of that idea works. Like combining alarm wires with making sec department doors have a different wire setup so you are forced on your first hack attempt to risk alerting sec.
The only reason why I would be against Palp's idea is because I really really like it when Sec is working with the AI to coordinate that kind of thing and that idea kind nullifies any need for the AI to help with that.
I don't like the idea of every door being a unique hack. I don't want to play a game for literally every door where I pulse every wire starting from the top because there is no strategy to deal with the RNG besides trial and error. The current system is "decent" only because the number of times you play that game is limited.
On the other hand I do think a limited form of that idea works. Like combining alarm wires with making sec department doors have a different wire setup so you are forced on your first hack attempt to risk alerting sec.
The only reason why I would be against Palp's idea is because I really really like it when Sec is working with the AI to coordinate that kind of thing and that idea kind nullifies any need for the AI to help with that.