07-14-2021, 07:58 AM
Disabling content that is being used in a manner that negatively impacts all players ability to play the game seems like a good thing to do impulsively. A more calculated approach can then be made or maybe we find that it was the right move and no additional action is needed.
Monkey crates have been an item that has been discussed and complained about fairly regularly.
Improvise, adapt, and overcome!
I like what you mentioned regarding density. Having the singularity scale the gain with w_class, material density, and rarity(?) of the material could open up possibilities. Could also have some interesting interactions with artifacts... maybe it forces it to grow... maybe it gets stronger... maybe it gets weaker... maybe it disappears and reappears... maybe it collapses and leaves something/someone special behind.
Monkey crates have been an item that has been discussed and complained about fairly regularly.
Improvise, adapt, and overcome!
(07-13-2021, 05:49 PM)Jakson Wrote: Ideas:
Different type of monkey crate, one that is more dense, but only contains one monkey, perhaps a super monkey. An absolute unit of a monkey. This way, instead of the singularity eating four monkeys in each crate, it only eats one.
Another idea could be just to optimize the singularity to not be so laggy, but that’s easier said than done.
I like what you mentioned regarding density. Having the singularity scale the gain with w_class, material density, and rarity(?) of the material could open up possibilities. Could also have some interesting interactions with artifacts... maybe it forces it to grow... maybe it gets stronger... maybe it gets weaker... maybe it disappears and reappears... maybe it collapses and leaves something/someone special behind.