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Security hacking difficulty
#22
Actually I quite like the idea of different kinds of doors having the same wire types. Alternatively, how about this:

Each round there are, say, 10 different possible wire configurations (the 10 here is an arbitrary number). These are generated at roundstart, and when doors are created at roundstart they'll pick their layout from the list of wire configurations. The configurations will be labeled with a Serial Number (e.g "Serial Number #2E9L" or "Serial Number #K3GU"). Two doors with the same Serial Number will have the exact same wire layouts - if the Security entrance door and the door to the janitor's closet have the serial number of #9Z17, then their wires will be in an identical order.

This is to discourage hacking just 1 door to see what the power and IDscan and bolt wires are for ALL doors, but would still allow for people to plan ahead and know exactly which wires to cut/pulse if they test on enough doors and keep meticulous notes (bonus points if said notes are kept in-game!). The same could be applied to really *anything* hackable. As a further note, perhaps give the AI a cheat sheet of all the Serial Number configurations so that it can still reliably help out with getting QM's fabricators/botany's seed fabs running extra good?



As an additional alternative suggestion that is likely FAR too convoluted and I'm just sharing it because I can (I prefer the above one), why not take a page out of Keep Talking and Nobody Explodes? Wire layouts would be entirely randomized, but you'd know exactly what wires to pulse and cut based on various details about the door. Some serial numbers, indicators, batteries, etc. that are visually on the door control panel UI would essentially tell you what wires to fuck with. The 'manual' should be on the wiki, and available as a book in Mechanics, from hacked book vendors, and in various sketchy places. The door has a red LED labeled "E0F" on it? Cut the blue wire to disable IDScan! The door has 2 AA batteries in its battery panel but doesn't have a 10-pin socket? Well you best pulse the clear wire to raise those bolts!

As I've said this last suggestion is FAR too convoluted but if someone else can improve upon it that'd be great, since it'd turn hacking into more of a minigame which I'd personally quite like.
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Messages In This Thread
Security hacking difficulty - by Deathslayer448 - 07-08-2021, 07:26 AM
RE: Security hacking difficulty - by GORE - 07-08-2021, 08:55 AM
RE: Security hacking difficulty - by GORE - 07-08-2021, 10:08 AM
RE: Security hacking difficulty - by KikiMofo - 07-08-2021, 09:46 AM
RE: Security hacking difficulty - by aft2001 - 07-08-2021, 10:00 AM
RE: Security hacking difficulty - by Frank_Stein - 07-08-2021, 10:31 AM
RE: Security hacking difficulty - by Arlian - 07-12-2021, 08:46 AM
RE: Security hacking difficulty - by phyvo - 07-16-2021, 06:56 PM
RE: Security hacking difficulty - by mralexs - 07-08-2021, 10:50 AM
RE: Security hacking difficulty - by Jakson - 07-08-2021, 10:51 AM
RE: Security hacking difficulty - by Mouse - 07-08-2021, 11:18 AM
RE: Security hacking difficulty - by Vorlice - 07-08-2021, 11:41 AM
RE: Security hacking difficulty - by KikiMofo - 07-08-2021, 02:29 PM
RE: Security hacking difficulty - by Rilor - 07-08-2021, 02:37 PM
RE: Security hacking difficulty - by aft2001 - 07-08-2021, 03:57 PM
RE: Security hacking difficulty - by mralexs - 07-09-2021, 08:31 PM
RE: Security hacking difficulty - by RichardGere - 07-11-2021, 08:44 AM
RE: Security hacking difficulty - by Cal - 07-08-2021, 05:08 PM
RE: Security hacking difficulty - by AlyasGrey - 07-08-2021, 07:49 PM
RE: Security hacking difficulty - by aft2001 - 07-08-2021, 07:50 PM
RE: Security hacking difficulty - by Zafhset - 07-12-2021, 04:14 AM
RE: Security hacking difficulty - by palpetinus - 07-12-2021, 05:32 AM
RE: Security hacking difficulty - by palpetinus - 07-13-2021, 10:55 PM
RE: Security hacking difficulty - by GORE - 07-13-2021, 04:22 PM
RE: Security hacking difficulty - by Haprenti - 07-17-2021, 08:43 AM

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