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[PR] Methanol
#1
Toxic chem


Recipe:
Distill any item with "wood" material. Unlike food/herb items put in still, it takes 5 seconds to stuff a still with a wooden item, meaning that producing it is quite slow. Each distillation produces 5 units of methanol.
OR
Some garbage sodas/beverages maybe? And poison bottles too?
OR
mralexs suggested traitor moonshine could have it and I love the idea

Decay rate 0.1

Effect:
Each cycle, if there is a functional liver and the mob has no ethanol in their system, a counter starts similar to aconitum. On 20th tick cycle (not necessary on 20th tick if there is regular ethanol involved) this chem starts slowly decaying into formaldehyde, blurred vision or periodical blindess, ramping with the ticking counter. On 40th counter tick the patient will be permanently blinded. Antihol will flush out this chem like ethanol.

Why:
More fun stuff for antag bartender and use for still


EDIT:

I made a PR regarding this. Please tell me what you think! Despite being as toxic as sarin in raw damage, it does not stun and you can not massproduce it easily (unlike sarin).
link to the PR: https://github.com/goonstation/goonstation/pull/5464
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Messages In This Thread
[PR] Methanol - by Vocalpocal - 07-08-2021, 05:08 PM
RE: Methanol - by Deathslayer448 - 07-09-2021, 03:05 AM
RE: Methanol - by kyle2143 - 07-09-2021, 06:14 PM
RE: Methanol - by DimWhat - 07-09-2021, 07:14 PM
RE: Methanol - by Deathslayer448 - 07-10-2021, 07:43 AM
RE: Methanol - by Vocalpocal - 07-10-2021, 03:16 PM
RE: Methanol - by Deathslayer448 - 07-11-2021, 02:59 AM
RE: Methanol - by mralexs - 07-11-2021, 04:36 PM

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