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Mechanically slowing down the rate at which teleporters can be used
#8
As someone who enjoys being a telescAI nerd I'd prefer if the cooldown was only for other Z levels, so that AIs can still use telesci to their advantage to help the crew. Or burn them alive, not much difference. (Telesci is laughably vulnerable as it is, since anyone can just snip some wires or spoof SU and delete teleman)

I also like the idea of randomizing loot positions - perhaps having a small radius of, for example, a 3x3 spawning area where something can spawn. As an additional suggestion, how about making the teleporter have a chance to trigger the security systems on secure crates and damage/trigger/destroy artifacts?
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RE: Mechanically slowing down the rate at which teleporters can be used - by aft2001 - 07-08-2021, 09:57 AM

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