I feel like I keep harping on this, but when antag balancing is done with robust players in mind those players usually end up only getting more dangerous in relation to everyone else. Experienced players will find ways around any new limitations while the newer players will end up being the ones that experience 90% of the pain.
What happens if this change were to occur is that someone like, let's say Falkin, will just end up grabbing a baton or stun artifact from somewhere and mindslave who they want to anyways... just with an additional five minutes or so of effort. But Johnny McNooberson will try to use one and either get their head kicked in, get called out or the person they try to mindslave will know what is happening and allow it to happen anyway. I don't think any of these are optimal outcomes for long term growth within the game.
Newer players have to be allowed a chance to succeed, at least long enough to gain the experience to improve... and I really agree that gating everything behind combat ability only ends up creating a bigger gap than the chasm that already exists.
I do like the concept of a 2TC 'amnesia' implant for folks to use on workers in their own department that essentially requires them to not report on traitorous activity unless attacked.
What happens if this change were to occur is that someone like, let's say Falkin, will just end up grabbing a baton or stun artifact from somewhere and mindslave who they want to anyways... just with an additional five minutes or so of effort. But Johnny McNooberson will try to use one and either get their head kicked in, get called out or the person they try to mindslave will know what is happening and allow it to happen anyway. I don't think any of these are optimal outcomes for long term growth within the game.
Newer players have to be allowed a chance to succeed, at least long enough to gain the experience to improve... and I really agree that gating everything behind combat ability only ends up creating a bigger gap than the chasm that already exists.
(06-28-2021, 06:08 AM)Frank_Stein Wrote: For instance, a cheaper mindslave that doesn't allow the mindslave to do any action that would harm others or themselves, but do what's in their power to help their master in their capacity.
I do like the concept of a 2TC 'amnesia' implant for folks to use on workers in their own department that essentially requires them to not report on traitorous activity unless attacked.