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New Service Job: Tailor
#3
The concept has come up before and usually seems to get a broadly positive response, I happen to really like it too.

We already have some clothing production methods beyond the uniform fabs but none of it seems very vital right now, excepting folks making their own insuls.

I think we could reuse some stuff from mechanics for this with a clothing scanner and maybe include some options for adding non-fabric materials when making clothing to enhance the stats of the clothing being made.

One little note, if this happens please don't include eye poking as a clown thing... accidentally sewing their hand to an item is hilarious but I think this concept has so much utility for potential clown gimmicks that I'd hate to make guaranteed blindness a thing for them.

Big question to me ends up being, how do you make this job vital and interesting enough that people want to do it and where they can somewhat reliably expect other roles to provide them materials?
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Messages In This Thread
New Service Job: Tailor - by Kamikaze Mongoose - 06-28-2021, 10:47 AM
RE: New Service Job: Tailor - by Retrino - 06-28-2021, 10:54 AM
RE: New Service Job: Tailor - by AlyasGrey - 06-28-2021, 11:05 AM
RE: New Service Job: Tailor - by Rilor - 06-28-2021, 02:56 PM
RE: New Service Job: Tailor - by Cal - 06-28-2021, 04:19 PM
RE: New Service Job: Tailor - by palpetinus - 06-28-2021, 10:06 PM
RE: New Service Job: Tailor - by nefarious6th - 06-29-2021, 12:42 AM
RE: New Service Job: Tailor - by Vocalpocal - 07-02-2021, 03:26 PM

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