06-25-2021, 09:51 PM
(This post was last modified: 06-25-2021, 11:09 PM by phyvo. Edited 1 time in total.)
If I understand the code correctly, here is how crit currently works:
0 to -50: you are weakened and go into shock and take .25 oxy damage per second
-50 to -79: You get stuns, start to get heart failure, start taking 1 oxy per second, this remains constant for the rest of crit
-80 to -99: Much more likely to get heart failure and go prone
-100 and under: your heart will quickly flatline unless you're defibbed. This also appears to be where you start getting the rolling prone stuns that knock you out?
From here dying happens either instantly at certain thresholds or gets triggered by an RNG roll if those thresholds are not met.
The thresholds are:
>=120 brain damage (insta ded)
<=-500 "Death health" which is equal to Current health + 0.5 oxy -.67 brute dam -.67 burn dam. This means that brute/burn contribute waaay more to insta-dead than oxy damage does, it would take 1200 oxy damage to instakill someone but only 360 brute.
The RNG roll is calculated as (BRAIN*-5 + HEALTH (remember this can be negative) + OXY/2) *-.01, which means that per second(? Someone fact check me on this) the death roll tends to be anywhere between a 1% chance (at exactly -100 health and 0 BRAIN) and an 11% chance (if you are near -500 health/120 BRAIN). If the person in crit does not have much brain damage that easily cuts the roll's odds by more than half of what it could be.
I'm not sure what my own opinion on the system is exactly but I figured a more technical look might be helpful. The thing that is unclear to me is exactly when/how the player goes from falling over/standing up zombie style to just being prone until they die.
0 to -50: you are weakened and go into shock and take .25 oxy damage per second
-50 to -79: You get stuns, start to get heart failure, start taking 1 oxy per second, this remains constant for the rest of crit
-80 to -99: Much more likely to get heart failure and go prone
-100 and under: your heart will quickly flatline unless you're defibbed. This also appears to be where you start getting the rolling prone stuns that knock you out?
From here dying happens either instantly at certain thresholds or gets triggered by an RNG roll if those thresholds are not met.
The thresholds are:
>=120 brain damage (insta ded)
<=-500 "Death health" which is equal to Current health + 0.5 oxy -.67 brute dam -.67 burn dam. This means that brute/burn contribute waaay more to insta-dead than oxy damage does, it would take 1200 oxy damage to instakill someone but only 360 brute.
The RNG roll is calculated as (BRAIN*-5 + HEALTH (remember this can be negative) + OXY/2) *-.01, which means that per second(? Someone fact check me on this) the death roll tends to be anywhere between a 1% chance (at exactly -100 health and 0 BRAIN) and an 11% chance (if you are near -500 health/120 BRAIN). If the person in crit does not have much brain damage that easily cuts the roll's odds by more than half of what it could be.
I'm not sure what my own opinion on the system is exactly but I figured a more technical look might be helpful. The thing that is unclear to me is exactly when/how the player goes from falling over/standing up zombie style to just being prone until they die.