06-25-2021, 12:00 PM
I had the idea last night when this discussion started so i'll put it in here. Folks didn't like being stuck prone and now that I think about it neither would I, so here it goes.
Stamina, its all about stamina. When you hit a certain point in crit (-50%?) you hit Cardiac failure and cardiac arrest. Both momentarily stun you and crit itself slows you down. Sadly, neither of these effects stop the zombie like gameplay that the game currently has. Someone starts to kill you, you stand your ground and just yellow hand the fuck out of them. Doesn't matter how deep into crit you are, cardiac failure and arrest haven't started yet, so you're A+ good to go till they do. You're a zombie.
This got me thinking. When infected by the necrovirus, your stamina goes into the dumpster at 5 regen instead of 10, so why not do this to our living zombies?
When you hit crit, and cardiac failure starts kicking in, you get an exhaustion debuff. Being generous i'd say cut stamina regen by 50%, being serious, i'd say cut it by 70%.
If you have less stamina regen, you can't recover from attacks as well, since they drain your stamina, you can't fight back as well, since your own attacks drain your stamina. You have to make a decision. Do you use your remaining stamina before exhaustion kicks in to try to fight back, or run away? Once you ARE in exhaustion, if you DID get away, you're slowed by crit, but you're ALIVE and able to slowly limp to medbay. This largely doesn't change gameplay too much, but it might stop the zombie style gameplay on Nuke Ops where you unload on someone and they just keep zombie marching towards you yellow handing the hell out of you.
Unrelated idea.... Make bashing objects cost stamina. Last time I was bashing the nuke or a window it didn't cost any stamina. If we had stamina costs for these, even bashing the nuke with depleted stamina is a decision you have to make with stamina regen being cut down in crit.
Stamina, its all about stamina. When you hit a certain point in crit (-50%?) you hit Cardiac failure and cardiac arrest. Both momentarily stun you and crit itself slows you down. Sadly, neither of these effects stop the zombie like gameplay that the game currently has. Someone starts to kill you, you stand your ground and just yellow hand the fuck out of them. Doesn't matter how deep into crit you are, cardiac failure and arrest haven't started yet, so you're A+ good to go till they do. You're a zombie.
This got me thinking. When infected by the necrovirus, your stamina goes into the dumpster at 5 regen instead of 10, so why not do this to our living zombies?
When you hit crit, and cardiac failure starts kicking in, you get an exhaustion debuff. Being generous i'd say cut stamina regen by 50%, being serious, i'd say cut it by 70%.
If you have less stamina regen, you can't recover from attacks as well, since they drain your stamina, you can't fight back as well, since your own attacks drain your stamina. You have to make a decision. Do you use your remaining stamina before exhaustion kicks in to try to fight back, or run away? Once you ARE in exhaustion, if you DID get away, you're slowed by crit, but you're ALIVE and able to slowly limp to medbay. This largely doesn't change gameplay too much, but it might stop the zombie style gameplay on Nuke Ops where you unload on someone and they just keep zombie marching towards you yellow handing the hell out of you.
Unrelated idea.... Make bashing objects cost stamina. Last time I was bashing the nuke or a window it didn't cost any stamina. If we had stamina costs for these, even bashing the nuke with depleted stamina is a decision you have to make with stamina regen being cut down in crit.