06-21-2021, 09:13 AM
Gonna do a little brainstorming here...
Rather than killing, perhaps they can be given stun weapons and restraints with the goal of either carrying players back to their ship or confiscating items to redeem back at the ship. Perhaps heirloom items and certain hats could be considered high value items. To discourage indiscriminate killing there could be an automated ransom system for players that teleports crew back to the bar area or arrivals shuttle after they are scanned on the pirate ship. Ransoms should be tied to a player's initially chosen role. Perhaps even the AI could be a potential very high value ransom. Jumpsuits, breath masks and oxygen tanks should have zero value to discourage completely stripping players.
Give the pirates an item that when used on QM/Genetics/Payroll consoles siphons money from the cargo/research/payroll budgets relatively slowly with some sort of alert given to the crew that this is happening.
Pirate goal would be to acquire a certain amount of money... legitimately thinking on the order of hundreds of thousands of credits. The money could be redeemed for things like improved energy cells, special pirate-themed pods, ship improvements(thinking blueprints or box-frames for things like chem machines/cloning/botany gear) and some special fancypants clothing options for high-tier pirate flexing.
Pirates should have access to their own radio studio with access to some sea(space?) shanties to annoy the station with. I mean, if you have pirates you gotta have pirate radio.
Maybe there ends up being some sort of endgame in the event the pirates succeed in making enough money the shuttle is auto-called and now the crew must try to escape. Now... two separate ideas here. Either the pirates get access to special pods equipped with ship's cannons to do a little rampaging during the shuttle call period... OR the pirates get access to special pilotable escape pods that allow them to attempt to board the escape shuttle while in hyperspace and redirect it via the escape shuttle console to wherever it is the pirates come from for a total victory.
Rather than killing, perhaps they can be given stun weapons and restraints with the goal of either carrying players back to their ship or confiscating items to redeem back at the ship. Perhaps heirloom items and certain hats could be considered high value items. To discourage indiscriminate killing there could be an automated ransom system for players that teleports crew back to the bar area or arrivals shuttle after they are scanned on the pirate ship. Ransoms should be tied to a player's initially chosen role. Perhaps even the AI could be a potential very high value ransom. Jumpsuits, breath masks and oxygen tanks should have zero value to discourage completely stripping players.
Give the pirates an item that when used on QM/Genetics/Payroll consoles siphons money from the cargo/research/payroll budgets relatively slowly with some sort of alert given to the crew that this is happening.
Pirate goal would be to acquire a certain amount of money... legitimately thinking on the order of hundreds of thousands of credits. The money could be redeemed for things like improved energy cells, special pirate-themed pods, ship improvements(thinking blueprints or box-frames for things like chem machines/cloning/botany gear) and some special fancypants clothing options for high-tier pirate flexing.
Pirates should have access to their own radio studio with access to some sea(space?) shanties to annoy the station with. I mean, if you have pirates you gotta have pirate radio.
Maybe there ends up being some sort of endgame in the event the pirates succeed in making enough money the shuttle is auto-called and now the crew must try to escape. Now... two separate ideas here. Either the pirates get access to special pods equipped with ship's cannons to do a little rampaging during the shuttle call period... OR the pirates get access to special pilotable escape pods that allow them to attempt to board the escape shuttle while in hyperspace and redirect it via the escape shuttle console to wherever it is the pirates come from for a total victory.