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Space pirate antag mode
#1
basically the idea for my idea of space pirates is this, 

A number of pirates spawn in a pirate ship at roundstart, Each pirate is equipped with a pirate coat(reskinned body armor), energy cutlass(20 brute weapon that causes bleeding), energy flintlock(self recharging, short range, high damage gun), and a teleport implant(allows pirates to teleport back to the base after a short delay)

The pirate base has a command teleporter area with a security camera console. The pirates can enter the station through this tele and come back to the ship with the tele implants. 

Pirates would get a list of players they can kidnap. A pirate can kidnap a player by teleporting back to the ship while having an aggressive grab on the target. Kidnapped players are instantly killed and the corpse is teleported into cargo or medbay after a 10 minute delay.

For every successful kidnapping pirates get coins. They can spend coins at a console to get gear such as improved weapons, better armor, utility items, etc.

Objectives would be something along the lines of “Kidnap X crew members”. Assassinate high value targets such as the hos, captain, hop, etc. Hijack the escape shuttle so only pirates escape on it.
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Messages In This Thread
Space pirate antag mode - by unfunnyperson - 06-19-2021, 06:23 PM
RE: Space pirate antag mode - by Rilor - 06-19-2021, 06:54 PM
RE: Space pirate antag mode - by Filthy Steve - 06-19-2021, 07:28 PM
RE: Space pirate antag mode - by Katzen - 06-21-2021, 03:15 AM
RE: Space pirate antag mode - by Brixx79 - 06-21-2021, 08:51 AM
RE: Space pirate antag mode - by AlyasGrey - 06-21-2021, 09:13 AM
RE: Space pirate antag mode - by Rilor - 06-21-2021, 11:36 AM

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