06-19-2021, 06:23 PM
basically the idea for my idea of space pirates is this,
A number of pirates spawn in a pirate ship at roundstart, Each pirate is equipped with a pirate coat(reskinned body armor), energy cutlass(20 brute weapon that causes bleeding), energy flintlock(self recharging, short range, high damage gun), and a teleport implant(allows pirates to teleport back to the base after a short delay)
The pirate base has a command teleporter area with a security camera console. The pirates can enter the station through this tele and come back to the ship with the tele implants.
Pirates would get a list of players they can kidnap. A pirate can kidnap a player by teleporting back to the ship while having an aggressive grab on the target. Kidnapped players are instantly killed and the corpse is teleported into cargo or medbay after a 10 minute delay.
For every successful kidnapping pirates get coins. They can spend coins at a console to get gear such as improved weapons, better armor, utility items, etc.
Objectives would be something along the lines of “Kidnap X crew members”. Assassinate high value targets such as the hos, captain, hop, etc. Hijack the escape shuttle so only pirates escape on it.
A number of pirates spawn in a pirate ship at roundstart, Each pirate is equipped with a pirate coat(reskinned body armor), energy cutlass(20 brute weapon that causes bleeding), energy flintlock(self recharging, short range, high damage gun), and a teleport implant(allows pirates to teleport back to the base after a short delay)
The pirate base has a command teleporter area with a security camera console. The pirates can enter the station through this tele and come back to the ship with the tele implants.
Pirates would get a list of players they can kidnap. A pirate can kidnap a player by teleporting back to the ship while having an aggressive grab on the target. Kidnapped players are instantly killed and the corpse is teleported into cargo or medbay after a 10 minute delay.
For every successful kidnapping pirates get coins. They can spend coins at a console to get gear such as improved weapons, better armor, utility items, etc.
Objectives would be something along the lines of “Kidnap X crew members”. Assassinate high value targets such as the hos, captain, hop, etc. Hijack the escape shuttle so only pirates escape on it.