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Nukeman Program
#12
a few thoughts:
the nuke has counters, does a station-wide message, is pretty funny, and doesn't actually get set off much?

maxcap canbombs also don't exist rn, there's no agent-b, so this is the only way to actually do this level of destruction off a single explosion.

the stuff preventing it from happening constantly is: knowledge of a certain azone item(or spawning as the right job) and mild packet knowledge - removing the azone item would make it limited to that job (and not really prevent much else interesting). i'm personally pretty fine with that. hell, isn't it an unwritten rule that you shouldn't abuse azone items or they'll be removed?

the nuclear charge just isn't that big of a deal - the only time i've ever seen one set off on station is when i personally did it, and even that involved people successfully disarming it and me rearming it with backups and such(not going into details)
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Messages In This Thread
Nukeman Program - by AmazingDragons - 06-12-2021, 10:46 AM
RE: Nukeman Program - by aloe - 06-12-2021, 10:51 AM
RE: Nukeman Program - by Camryn - 06-12-2021, 11:02 AM
RE: Nukeman Program - by zjdtmkhzt - 06-12-2021, 11:05 AM
RE: Nukeman Program - by MetricDuck - 06-12-2021, 11:23 AM
RE: Nukeman Program - by zjdtmkhzt - 06-12-2021, 12:32 PM
RE: Nukeman Program - by AmazingDragons - 06-12-2021, 01:41 PM
RE: Nukeman Program - by MetricDuck - 06-12-2021, 02:58 PM
RE: Nukeman Program - by Katzen - 06-13-2021, 03:51 AM
RE: Nukeman Program - by MetricDuck - 06-13-2021, 04:47 AM
RE: Nukeman Program - by aft2001 - 06-13-2021, 11:03 AM
RE: Nukeman Program - by coolvape - 06-15-2021, 09:01 PM

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