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smol botany balance ideas
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hi! i've noticed botany is both overpowered for people that can use it properly, and very underperforming for newbies, i am here only to address the former problem.

here's a few ideas of OP stuff and how i'd address them:
1- Omnizine is too easy to obtain
why: currently it takes 3 to 5 minutes to get omnizine via light lotus plants, about 9 minutes with white weed, considering that its not only a very good heal chem but that botany combines it with every other heal chem available to them, its very, very strong.
how: make light lotus rarer / remove strange seeds from job rewards / increase stat requirements for white weed

2- Methamphetamine is too easy to obtain
why: it's by far botany's strongest stimulant, when combined with sugar, nicotine and nicotwaine, it makes you so stun resistant that you don't even lose your aggressive grab after suplexing someone, as well as being stupidly fast, impossible to shove to the ground, and getting stunned for 2.5 seconds at a time with a baton.
how: potency or endurance requirement for the robust asomna mutation.

and here's a few ideas of underperforming/uselessĀ  stuff and how i'd address them:
1- Quivering contusine is useless
why: with the removal of curare, this plant mutation now got Histamine, which causes some brute damage at low doses. this plant comes with salicylic acid by default which negates ALL of the damage that such low amount of histamine causes.
how: replace histamine with formaldehyde / atrazine / venom, this will change it back into dealing tox damage without having it be as overpowered as it was with curare.

2- Pentetic acid and CLF3 are insanely hard to obtain.
why: CLF3 does almost the exact same as phlogiston, except it takes 30 minutes longer to obtain.
the process of lowering the genome of smoldering radweed is excruciatingly hard, whereas phlog is just replanting a plant until you see it being fiery.
how: lowering the genome of radweed by 5 is enough to make it "obtainable" spending 20minutes instead of 30, about 8 less genome to make it actually usable in a reasonable timeframe.

other ideas:
1- Add more unique chemicals to strange seeds
why: this would give us a reason to go for rock, peeker, synthcat and etc. splices, maybe some base elements to make other fun chems!
how: stuff like giving carbon/fluorine/copper to certain rock mutations, oxygen from peekers, (regular) blood from synthcats.

2- Port-a-tray
why: please?
how: pleeeeeeeease?

3- Make drippers/pukers drip/puke whatever chemicals they would otherwise contain in their produce
why: it makes sense! so we can finally just deliver a puker that slowly floods medbay with synthflesh lol.
how: uhh.

and here's a few possibly unintended things/ bugs:
1- Ghost critters can use the plantmaster's full functionality as well a trays (including renaming seeds, splicing, infusing, planting seeds, harvesting seeds, carrying a produce satchel full of exploding tomatoes and gibbing someone)

2- The Blood chemical from blood oranges doesn't make carpet when combined with fungus
-- trust me this one is important

3- Tomato splice's water/potassium explosion:
the explosion currently works because tomatoes apparently mix their chemicals at the same time that they explode, but they don't release the chemicals. so water potassium works cuz the reaction alone is enough to have it go boom, but mixing napalm in a tomato / giving it phlogiston does absolutely nothing, imo it should release the chemicals inside the tomato as a puddle. (this still wouldnt ignite napalm on its own but it would still help)

thoughts, comment and additional ideas appreciated!
ideas by Millicent Hoffman and Gnomo Yuben.
thanks.
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Messages In This Thread
smol botany balance ideas - by millichips - 06-12-2021, 01:27 PM
RE: smol botany balance ideas - by UrsulaMejor - 06-12-2021, 01:34 PM
RE: smol botany balance ideas - by millichips - 06-12-2021, 01:52 PM
RE: smol botany balance ideas - by UrsulaMejor - 06-14-2021, 08:35 AM
RE: smol botany balance ideas - by Vocalpocal - 06-14-2021, 10:35 AM
RE: smol botany balance ideas - by millichips - 06-15-2021, 12:21 AM
RE: smol botany balance ideas - by Vocalpocal - 06-12-2021, 04:33 PM
RE: smol botany balance ideas - by RGBDeadSilent - 06-12-2021, 01:54 PM
RE: smol botany balance ideas - by Zonespace - 06-12-2021, 04:47 PM
RE: smol botany balance ideas - by Lythine - 06-12-2021, 05:27 PM
RE: smol botany balance ideas - by Ikea - 06-14-2021, 07:22 AM
RE: smol botany balance ideas - by UrsulaMejor - 06-14-2021, 08:29 AM
RE: smol botany balance ideas - by Vocalpocal - 06-14-2021, 08:34 AM
RE: smol botany balance ideas - by Rilor - 06-14-2021, 01:44 PM
RE: smol botany balance ideas - by Mouse - 06-15-2021, 12:42 PM
RE: smol botany balance ideas - by Rilor - 06-15-2021, 02:12 PM
RE: smol botany balance ideas - by Froggit_Dogget - 06-15-2021, 02:41 PM
RE: smol botany balance ideas - by Mouse - 06-16-2021, 12:56 AM
RE: smol botany balance ideas - by unfunnyperson - 06-15-2021, 04:24 PM
RE: smol botany balance ideas - by Vocalpocal - 06-18-2021, 10:33 PM

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