06-10-2021, 03:20 AM
(This post was last modified: 06-10-2021, 03:29 AM by kyle2143. Edited 2 times in total.)
I've had this idea (of making an auto-frisker machine) in the past as well. It can be sort of tedious to search someone, and it can be really frustrating to throw them into genpop or any cell because you gotta stun them so they stay in the chute long enough for it to close or just to throw them through the door and close it.
These are two seperate issues I think. I've changed my stance on the auto-search machine. That would really trivialize the whole process and I think take out some good fun in terms of people sneaking items into prison if it is always caught without any effort. It's like automating away the whole "search people" feature, and removing any decision making a player could have, i.e. whether they want to do a thorough search, just a curosry search, or none at all because those things are decided based on a number of factors for that officer like, "how much do I think this guy is gonna bust out or hide something nefarious" and "how much do I feel like searching right now".
All I think is needed to alleviate this problem (where people interrupt your search of some cuffed perp) is having a good space in the brig that's out of the way and maybe behind a door where you can do so without being jostled around by the passers by.
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As for the problem of physically throwing a cuffed person into a cell. I think that we can do several things. Either make a change to the brig chute so that anyonewearing cuffs will take like 5-10 seconds to escape the chute. Giving the chute more than enough time to send em in. OR add some sort of De-Handcuffing machine into genpop or solitary cells that will uncuff someone who walks onto its tile. That way you can much more easily throw em into the cell and not resign them to having to wait the 45 seconds to pick the cuff lock themselves.
Also re: fitting prisonerds with jumpsuits and shoes. I was thinking of making a change to the inventory menu that lets you remove/add items from/to someone else, so that if you click a slot while holding an item that will fit in that slot with your active hand, it will just double the timer and replace their currently worn item with what was in your hand. So you gotta do less clicking/hand switching.7
These are two seperate issues I think. I've changed my stance on the auto-search machine. That would really trivialize the whole process and I think take out some good fun in terms of people sneaking items into prison if it is always caught without any effort. It's like automating away the whole "search people" feature, and removing any decision making a player could have, i.e. whether they want to do a thorough search, just a curosry search, or none at all because those things are decided based on a number of factors for that officer like, "how much do I think this guy is gonna bust out or hide something nefarious" and "how much do I feel like searching right now".
All I think is needed to alleviate this problem (where people interrupt your search of some cuffed perp) is having a good space in the brig that's out of the way and maybe behind a door where you can do so without being jostled around by the passers by.
______________________________
As for the problem of physically throwing a cuffed person into a cell. I think that we can do several things. Either make a change to the brig chute so that anyonewearing cuffs will take like 5-10 seconds to escape the chute. Giving the chute more than enough time to send em in. OR add some sort of De-Handcuffing machine into genpop or solitary cells that will uncuff someone who walks onto its tile. That way you can much more easily throw em into the cell and not resign them to having to wait the 45 seconds to pick the cuff lock themselves.
Also re: fitting prisonerds with jumpsuits and shoes. I was thinking of making a change to the inventory menu that lets you remove/add items from/to someone else, so that if you click a slot while holding an item that will fit in that slot with your active hand, it will just double the timer and replace their currently worn item with what was in your hand. So you gotta do less clicking/hand switching.7