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Discussion Thread: direct commits of balance changes without player input
#41
(06-03-2021, 05:44 PM)Mordent Wrote: If you think aerosol being spammed is a recent occurrence, you and I have very different perceptions of the game. I don't have much anecdotal evidence for nitroglycerin other than "nitro explosions happen frequently enough to cause eyerolls when I see them".

The joy of open source is that if you would like to try to work out a way of re-adding something in a way that is better than it being removed, you are welcome to do so. You can collaborate on that with members of the community, solicit for ideas, get feedback, iterate, etc.

At this time I personally (with the note that I didn't do any of the changes you listed) think their removal is an improvement over them not being removed, for the sake of keeping the game fun. I don't personally find "haha a new chemist made nitroglyercin but didn't know how to not explode and now chemistry is gone" a particularly engaging game mechanic.
aerosol was used all the time absolutely, it was one of the building block chemical reactions, something would be wrong if it weren't, as for nitro, chemnerds killing themselves with it was a common occurrence sure, but that's because it was a relatively easy death chem to make. scientists still kill themselves with chems regardless of nitros existence, just as staffies will kill themselves with biblefarts, is it annoying, depending on your perspective yes, but it was part of everyday life on goon, it gave it flavor, made it interesting. What I'm referring to is the dual removal (yes they were separate removals, but so close together in removal of each other they might as well be paired) of nitroglyercin and aerosol which seemed more like a reaction to the trend of nitro-aeroing the shuttle than it was a removal based on long standing grievousness towards the chems themselves.
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RE: Discussion Thread: direct commits of balance changes without player input - by Theunsolved-puzzle - 06-03-2021, 05:57 PM

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