05-30-2021, 09:36 PM
(This post was last modified: 05-31-2021, 02:17 AM by kyle2143. Edited 1 time in total.)
the systems at each main base are impossible to kill; unless the other team is ignorant. One welder can outheal two pods shooting it. Either they should have way less health, or you shouldnt be able to repair them; otherwise ignorance is going to be the only way one breaks. For reference, we sent 12 miniputts after one, and were stopped by two bigpods, and a few people with jetpacks and welders.
(Edit)Kyle: During testing, critical systems were way too easy to kill, it seems I overcorrected far too much. Right now iirc each one welder hit heals 30 health, and their max health is 10,000. Not sure what I was thinking making it that high, but they were all dying too fast when they were at 1,000. I think that maybe 4,000-5,000 would work, if I change the damage alert to tell you roughly how close to destruction a system is.
(Edit)Kyle: During testing, critical systems were way too easy to kill, it seems I overcorrected far too much. Right now iirc each one welder hit heals 30 health, and their max health is 10,000. Not sure what I was thinking making it that high, but they were all dying too fast when they were at 1,000. I think that maybe 4,000-5,000 would work, if I change the damage alert to tell you roughly how close to destruction a system is.