05-29-2021, 03:03 AM
The length of the mode really needs to be scaled down. Onslaught mode in UT2004, which this reminds me a lot of, had the cores take damage in proportion to how few nodes were controlled after a certain time period to force an end. An analogous system here would presumably be reduction in the maximum health of critical systems (as opposed to damage since they can be repaired), or simple point drain.
God I want to play UT2004 again now.
God I want to play UT2004 again now.