05-27-2021, 05:02 PM
Having played most of a second round, I echo the finding that holding points seems to have little relative impact on scoring. At the same time, and this might get easier as people get more experienced, organising a group is hard and thus it's also hard to attack a point that has multiple people defending it.
Pod production seems bottlenecked by bohrum more than anything else (dense metal for the armor kits mostly), which I think might need to get bumped in abundance a little.
I think some people mentioned the blasters being pretty dang powerful and it certainly seems the case that many defenders just go akimbo blasters if they can get a second one. I don't have hard data is the thing, but they seem a little off-balance.
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Also good news is that I gave Kyle some red pod sprites, so hopefully syndies can stop bonking their teammate's pods so much once those get committed.
Pod production seems bottlenecked by bohrum more than anything else (dense metal for the armor kits mostly), which I think might need to get bumped in abundance a little.
I think some people mentioned the blasters being pretty dang powerful and it certainly seems the case that many defenders just go akimbo blasters if they can get a second one. I don't have hard data is the thing, but they seem a little off-balance.
---
Also good news is that I gave Kyle some red pod sprites, so hopefully syndies can stop bonking their teammate's pods so much once those get committed.