Not got time to respond to the whole thing above right now, but picking 2 bits:
Shielded cyborgs were completely immune to blob damage before. They could do whatever with compete impunity while their shield was active. Given that a blob isn't exactly able to chase you, this meant a cyborg could do whatever and leave when their charge got low. That this wasn't abused more is likely due to relative obscurity.
Re: light cyborgs take only ten hits in the head with a fire extinguisher to destroy, they do 10 damage. Light cyborg heads have 50 health. Without a shield 5 hits would destroy the head. With a shield before the change it half the damage (and if that meant less than 4 would negate it entirely), so 10 hits (doing 5 damage each). Each hit now would do 10-4=6 damage (so 8 hits).
A standard head has 175 health (18 hits unshielded, 35 hits before change, 29 hits after change). Consider using a standard head.
Re: different types of borg more viable, see: https://github.com/goonstation/goonstation/pull/4779
Shielded cyborgs were completely immune to blob damage before. They could do whatever with compete impunity while their shield was active. Given that a blob isn't exactly able to chase you, this meant a cyborg could do whatever and leave when their charge got low. That this wasn't abused more is likely due to relative obscurity.
Re: light cyborgs take only ten hits in the head with a fire extinguisher to destroy, they do 10 damage. Light cyborg heads have 50 health. Without a shield 5 hits would destroy the head. With a shield before the change it half the damage (and if that meant less than 4 would negate it entirely), so 10 hits (doing 5 damage each). Each hit now would do 10-4=6 damage (so 8 hits).
A standard head has 175 health (18 hits unshielded, 35 hits before change, 29 hits after change). Consider using a standard head.
Re: different types of borg more viable, see: https://github.com/goonstation/goonstation/pull/4779