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New wizard item: apprenticeship contract
#7
I think this would be good if it was only usable on mixed rounds - on a wizard round it would be rough, but if it's just 1 wizard spawning then having the option to do that would be cool.

Maybe make it require getting to a certain amount of power? Like how poltergeists aren't immediately available as wraith. You take the spell and you're effectively limiting yourself until you can get x amount of kills or whatever.

also yeah magical wiz radio(telepathy based maybe?) would be cool



maybe limit the apprentice to only being able to cast the current weakened verions of spells(the ones where you don't have your staff), and require them to wear a staff to cast at all?
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RE: New wizard item: apprenticeship contract - by coolvape - 05-18-2021, 12:12 AM

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