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[MERGED PR] Pretty heavily reduced effectiveness of cyborg shields
#6
For transparency or whatever, after a bit more testing I bumped the cell drain per damage point reduced to 100 (from where I'd put it originally at 50). This means up to 400 per hit (and most hits will be doing 400).

Before this change, a circular saw could be used against a cyborg until the cell drained. Now it takes 44 hits to destroy a standard cyborg head (22 without the shield). Doing so drains a 15,000 capacity cell (and then some).

Not going to go through and test every gun/part combo, but the Sirius assault rifle now destroys a standard cyborg head in 11 shots with the shield on (compared to never before due to a bug), as opposed to 8 without the shield.

Hopefully this gives some good ideas as to rough scaling with/without the shield. They are definitely no longer practically (or actually, depending on what you were attacking them with) invincible.

(Apologies for formatting/post ordering here, the GitHub actions bot was being weird with creating threads.)


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RE: [PR] Pretty heavily reduced effectiveness of cyborg shields - by Mordent - 05-17-2021, 05:29 PM

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