05-17-2021, 05:24 PM
PULL REQUEST DETAILS
[BALANCE][BUG][INPUT WANTED]
About the PR
Rebalances cyborg shields to be much less of an "I win" button.
They now reduce damage taken by melee attacks by 4 points (at a cost of 100 power per point). Previously they reduced damage by 50% and then ignored it if 4 or less, so any attacks that did 8 damage or less were mitigated entirely). This means that basically everything will be more effective against them than previously. A circular saw aiming at the head of a standard cyborg destroys them in 44 hits with the shield, 22 without (previously, as saws do 8 damage, they did no *actual* damage against the cyborg).
For gunshots, the projectile reflecting/overheat mechanic was removed. They do the same damage reduction as for melee attacks above (making them typically *much* less effective against bullets as most of them are higher-damage weapons). A Sirius assault rifle firing at the head of a standard cyborg destroys them in 11 shots with the shield, 8 without.
Bullet-code had a bug where physical shields would block all damage if they were on at all (regardless of their overheat status). Overheating is no longer a thing (and reflection is no longer a thing), so bullets are now much more effective against cyborgs with shield (whereas before they were completely useless, and potentially dangerous to yourself!)
Physical shields no longer provide immunity against blob attacks (reducing damage taken, still, but cyborgs should be much more careful around blobs).
Drain rate of the force shield has been dropped from 250 to 100.
This does not fix the bug about the shield upgrade effect showing/not showing.
Why's this needed?
- The bug with projectiles that weren't reflected not doing any damage at all is bad, and should be fixed whether the greater PR is fixed or not.
- Cyborgs with this upgrade are much more mortal now, with it more increasing durability rather than making you mostly invincible. This should encourage people to not rely on it entirely and instead consider using heavier parts.
Changelog
PULL REQUEST DETAILS
[BALANCE][BUG][INPUT WANTED]
About the PR
Rebalances cyborg shields to be much less of an "I win" button.
They now reduce damage taken by melee attacks by 4 points (at a cost of 100 power per point). Previously they reduced damage by 50% and then ignored it if 4 or less, so any attacks that did 8 damage or less were mitigated entirely). This means that basically everything will be more effective against them than previously. A circular saw aiming at the head of a standard cyborg destroys them in 44 hits with the shield, 22 without (previously, as saws do 8 damage, they did no *actual* damage against the cyborg).
For gunshots, the projectile reflecting/overheat mechanic was removed. They do the same damage reduction as for melee attacks above (making them typically *much* less effective against bullets as most of them are higher-damage weapons). A Sirius assault rifle firing at the head of a standard cyborg destroys them in 11 shots with the shield, 8 without.
Bullet-code had a bug where physical shields would block all damage if they were on at all (regardless of their overheat status). Overheating is no longer a thing (and reflection is no longer a thing), so bullets are now much more effective against cyborgs with shield (whereas before they were completely useless, and potentially dangerous to yourself!)
Physical shields no longer provide immunity against blob attacks (reducing damage taken, still, but cyborgs should be much more careful around blobs).
Drain rate of the force shield has been dropped from 250 to 100.
This does not fix the bug about the shield upgrade effect showing/not showing.
Why's this needed?
- The bug with projectiles that weren't reflected not doing any damage at all is bad, and should be fixed whether the greater PR is fixed or not.
- Cyborgs with this upgrade are much more mortal now, with it more increasing durability rather than making you mostly invincible. This should encourage people to not rely on it entirely and instead consider using heavier parts.
Changelog
Code:
changelog
(u)Mordent
(*)Cyborg shield upgrades have been pretty heavily reduced in effectiveness, especially against higher-damage weapons. They no longer reflect projectiles.
(*)Drain rate of cyborg force shield upgrade reduced by 60% (250 to 100)
PULL REQUEST DETAILS