05-16-2021, 11:10 AM
(This post was last modified: 05-16-2021, 11:19 AM by Eagletanker. Edited 1 time in total.)
Copy Pasting my thoughts from GitHub
I suggest getting rid of that door, it doesn’t make sense and is a massive security risk for the room with all the CE’s stuff in it. If you wanted a more accessible SRB, throw it in the CE office so the AI just opens to door in case of singuloose (also cargo usually pumps out as many as they can buy so it’s not much of a problem). why is there a Mop in the CE’s locker. You said it’s a former janitor office and cited horizon, but the difference between this and horizon is the dynamic of the clown being in the Captains Quarters and vice versa against the CE and the Janitor, two jobs which don’t interact like Cap and The Clown. The CE would have cleaned out the entire thing and made it theirs unlike our cheapstake of a captain. The whole office kinda just seems cramped in general. You could probably remove the wall separating the office and the bedroom to open it up more if space is a issue. That human is the wrong spawner by the looks of it, might need to go back and fix it. Add some form of way to move between maintenance and the aft most air locks out of the sub (I suggest pipes if you don’t want to make a 1 tile maintenance)
On a bigger note, probably shouldn’t encourage Bigulos on Manta due to its proximity to Escape and not many people understanding how to use the SRB now (you need to compensate for its pull. Aim off to the side, not directly at the middle) it seems this PR has good ideas (there needs to be a solid loop) but imo this isn’t the direction to head. From a gameplay perspective it works and it’s good for making bigulos which can’t do anything cause there’s not a PTL on Manta and reduces the difficulty of stealing from a head and overall gives too little room for too much being lost. I would also like to remind you that this isn’t the first time a singulo chamber was built like this. Mushroom and the older Singulo maps aside from donut 2 are all pretty close to the singulo again, I think it’s a good idea to fix the EMP thing (maybe remove it) but I don’t think this is a correct way to go about it. From a In Universe perspective this makes no sense at all. Why would the engine room be expanded when it’s clearly producing enough power to move Manta? Why would a head give up their room and make it harder to reach and work in their office from what it was before?
Sorry if I come off as hostile, I think a better idea is just to make the Junction boxes take off more power, or add a TEG/Something Engineering like sub ala Mushroom if you want a stronger Engineering gameplay loop or more power.
Edit: oh that poor poor suit storage room is going to be a pain to move around in...
I suggest getting rid of that door, it doesn’t make sense and is a massive security risk for the room with all the CE’s stuff in it. If you wanted a more accessible SRB, throw it in the CE office so the AI just opens to door in case of singuloose (also cargo usually pumps out as many as they can buy so it’s not much of a problem). why is there a Mop in the CE’s locker. You said it’s a former janitor office and cited horizon, but the difference between this and horizon is the dynamic of the clown being in the Captains Quarters and vice versa against the CE and the Janitor, two jobs which don’t interact like Cap and The Clown. The CE would have cleaned out the entire thing and made it theirs unlike our cheapstake of a captain. The whole office kinda just seems cramped in general. You could probably remove the wall separating the office and the bedroom to open it up more if space is a issue. That human is the wrong spawner by the looks of it, might need to go back and fix it. Add some form of way to move between maintenance and the aft most air locks out of the sub (I suggest pipes if you don’t want to make a 1 tile maintenance)
On a bigger note, probably shouldn’t encourage Bigulos on Manta due to its proximity to Escape and not many people understanding how to use the SRB now (you need to compensate for its pull. Aim off to the side, not directly at the middle) it seems this PR has good ideas (there needs to be a solid loop) but imo this isn’t the direction to head. From a gameplay perspective it works and it’s good for making bigulos which can’t do anything cause there’s not a PTL on Manta and reduces the difficulty of stealing from a head and overall gives too little room for too much being lost. I would also like to remind you that this isn’t the first time a singulo chamber was built like this. Mushroom and the older Singulo maps aside from donut 2 are all pretty close to the singulo again, I think it’s a good idea to fix the EMP thing (maybe remove it) but I don’t think this is a correct way to go about it. From a In Universe perspective this makes no sense at all. Why would the engine room be expanded when it’s clearly producing enough power to move Manta? Why would a head give up their room and make it harder to reach and work in their office from what it was before?
Sorry if I come off as hostile, I think a better idea is just to make the Junction boxes take off more power, or add a TEG/Something Engineering like sub ala Mushroom if you want a stronger Engineering gameplay loop or more power.
Edit: oh that poor poor suit storage room is going to be a pain to move around in...