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Neat Packet & Mechcomp Accomplishments & Ideas
#27
I've recently made a simple shuttle recaller that turns off when the crew collectively pays a certain amount of money to the payment component.
Unfortunately considering that I mostly play on rp the shuttle only really gets called at the end of the shift and I didn't have the balls to actually activate it but guess it could be a fun gimmick for a traitor mechanic, holding the shuttle for ransom.

Another thing I've almost never seen done is a proper telepad network for some reason. It can be easily done using 4 components per teleport including the teleport itself.
[Image: 1supgd.png]
The button panel has the destinations, with signals of the buttons being the destination teleporter id. The delay compotenent activates the telepad, and the relay component sets the teleport id back to what it was (e.g. "esc" for escape, "med" for medbay...). Here's an image on how it's all linked up (the delay can probably be replaced with relay, I never actually got to testing if the component delays are actually enough to not cause a race condition).
[Image: xbvpoi.png]

Basically this setup allows for 2-way travel to and from any other telepad on the station that is "registered" within the button panel.
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Messages In This Thread
RE: Neat Packet Accomplishments - by pali6 - 01-14-2021, 02:03 PM
RE: Neat Packet Accomplishments - by aft2001 - 01-14-2021, 02:48 PM
RE: Neat Packet Accomplishments - by Matticus0 - 01-14-2021, 03:45 PM
RE: Neat Packet Accomplishments - by Sov - 01-14-2021, 08:50 PM
RE: Neat Packet Accomplishments - by glassofmilk - 01-15-2021, 06:49 AM
RE: Neat Packet Accomplishments - by moonlol - 01-15-2021, 09:01 AM
RE: Neat Packet Accomplishments - by Haprenti - 01-18-2021, 02:27 AM
RE: Neat Packet Accomplishments - by aft2001 - 01-18-2021, 07:08 AM
RE: Neat Packet Accomplishments - by Boxta - 01-18-2021, 09:29 AM
RE: Neat Packet & Mechcomp Accomplishments & Ideas - by jexom - 05-10-2021, 05:08 AM

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