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Genetics Ideas/Discussion/Grumpin'
#79
Lombardo2 Wrote:The problem is that if you know what a block does, then you are going to totally avoid disabilities, what's the fun on that? I meant, if you accidentally activated a disability, you'll need to fill a sequence before deactivating it. Maybe I'm just to crazy about hard things. But knowing what a block does before activating it removes the danger. The old system was ugly and bad compared to this, but you could get killed if you didn't took care; there's no danger in the new system, it's only pros, no cons, you just start getting powers without caring about radiation or disabilities. Maybe I just threw too much cons, but I feel like the system needs more cons in order to balance it, in the actual state I feel it's like

"I'll get powers!"

it should be

"I'll get powers after stepping with a few disabilities!"
Why? Why should it be "You might get some of these moderately okay things like glowy, but to get that, BE BLIND AND DEAF AND UNABLE TO WALK!"? That's stupid. New genetics has it difficult enough to get the good stuff, the bad stuff is there to either A. Weaponize, B. Reclaim, or C. Be a red herring.
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