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Make the RCD crates require a head of staff ID to open
#11
it's genuinely substantially less effort than those things to just inject plasma into a lightbulb and blow any locker open(or make a pipebomb)
i don't think those should be removed even if they are functionally roundstart all-access with minimal investment of time

I think limiting access to those willing to break in the hard way, for items that in the larger scheme of the game aren't (imo) that powerful, is misguided

(05-08-2021, 02:47 PM)Eagletanker Wrote: There are other burns besides hell and even then you could solve it by going CE to burn.

Or asking the captain or any other head to open the crate. Or getting a Engi Borg
I was saying "if there is no CE", which isn't that uncommon.
sorry, yes - there's pipeburns (which you should really cut for) and uh, regular combustion and charburns which don't really need cutting.
but adding another gate to the most arguably interesting kind of burn, that already requires a chunk of effort(agent b, various optimizations, and it's still tough to get 'right' on a high level / a 'makes the ptl useful level') more difficult for engineers seems like misdirected effort

like yes, you could try and get captain to open it, and yes engiborgs have functionally infinite rcd charge(which is great don't get me wrong), but why add even more steps if it doesn't make gameplay more interesting?
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RE: Make the RCD crates require a head of staff ID to open - by coolvape - 05-09-2021, 12:00 AM

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